Vanilla NPC without headgear ESL
This ESL-branded mod changes clothing and some level lists to avoid NPCs wearing headgear like hats, balaclavas, and helmets. Intended for use in new games as this mod will not affect already spawned NPCs.
Screenshots 3 screenshots
About this mod Machine translation
This ESL-branded mod changes clothing and some level lists to avoid NPCs wearing headgear like hats, balaclavas, and helmets. Intended for use in new games as this mod will not affect already spawned NPCs.
This ESL-branded mod changes clothing and certain level lists to avoid vanilla NPCs wearing headgear like hats, balaclavas, and helmets.
This is mainly for new games, as this mod will not affect already spawned vanilla NPCs. Nothing bad will happen if you add this mod to an existing game, but already spawned vanilla NPCs will continue to wear the headgear they already wear.
This mod changes 133 sets of equipment and changes 25 level lists to remove headgear worn by vanilla NPCs. This mod does not change any other kind of records.
All headgear itself remains in the game without any changes. Armor records have not been changed. No mesh or texture changes. The player character can still equip any headgear. If you give the helmet to an NPC follower, it is equipped by the NPC.
The goal of this mod is to avoid most vanilla NPCs wearing headgear in a very compatible way. No NPC records are changed, so this mod will not conflict with any other mods that change NPC appearance or attributes.
There are intentional exceptions that allow NPCs to keep their headgear in certain situations:
Helgen executioner remained alert.
Cicero keeps his clown hat in keeping with the dialogue on the Cutting Room Floor, in which Uthgerd refers to Cicero's "funny hat".
Delphine covers herself up when she meets Farengar.
Serana's scripted headscarf is worn outdoors.
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This ESL-flagged mod alters outfits and some leveled lists to avoid vanilla NPCs wearing headgear such as hats, hoods, and helmets.
This is primarily intended for use in a new game, because this mod does not affect already-spawned vanilla NPCs. Nothing bad will happen if you add this mod to an existing game, but already-spawned vanilla NPCs will continue to wear the headgear that they were already wearing.
This mod changes 133 outfits and changes 25 leveled lists, to remove headgear worn by vanilla NPCs. This mod does not change any other kinds of records.
All the headgear itself remains in the game with no changes. No armor records were changed. No meshes or textures were changed. The player character can still equip any headgear. If you give headgear to an NPC follower, the NPC will equip it.
The goal of this mod is to avoid the wearing of headgear by most vanilla NPCs in a very compatible way. No NPC records were changed, so this mod will not conflict with any other mods that change NPC appearance or attributes.
There are some deliberate exceptions to keep NPC headgear in certain cases:
The Helgen executioner keeps his hood.
Cicero keeps his jester hat, for consistency with Cutting Room Floor's dialogue in which Uthgerd mentions Cicero's "funny hat".
Delphine keeps her hood as part of her disguise while meeting Farengar.
Serana's scripted hood worn outdoors.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.