vang's arrow replacement
This mod replaces Steel, Dwarven, Elven, Glass, Ebony, and Deep arrows and cleats with restructured iron arrow and cleat grids. EDIT: It looks like what I think is the esp is the bsa file in the download. Working on fixing it. fixed.
Screenshots 4 screenshots
About this mod Machine translation
This mod replaces Steel, Dwarven, Elven, Glass, Ebony, and Deep arrows and cleats with restructured iron arrow and cleat grids. EDIT: It looks like what I think is the esp is the bsa file in the download. Working on fixing it. fixed.
I've never been a fan of most of the arrows Bethesda has in Oblivion and Skyrim. This mod replaces Steel, Dwarven, Elven, Glass, Ebony, and Deep arrows and cleats with restructured iron arrow and cleat grids. Iron Arrows are my favorite overall arrows and quivers in Skyrim, so I chose them as the base mesh for the retexture. The quiver is not retextured (maybe I'll patch it, but I don't mind the vanilla quiver). I was hoping to create a new mesh to give it some variation, but I'm still new to modification and couldn't get the mesh to export and work in Blender.
I did leave a few arrows untouched because I found them not that bad and/or they were in no way lore friendly. The arrows are of the Orcs, the Old Norsemen, the Sworn, the Falmer, the Norse Heroes, the Dragons, the Stalwarts, and the Oriels. Of course, there is no irony. I realized I forgot about the keel arrows while typing, so I'll be adding those soon as well.
compatibility:
It seems to be incompatible with other modules that modify arrow properties (renamed arrows in ABT SE have been reverted). I think they are a solution to this problem with no patches per patch, but I'll need to look into it further as I learn.
Please leave feedback and let me know what you think.
Install:
Install files using Mod Manager
I think a manual install just copies the mesh, textures and esp into the data folder.
Credit/Share/Modify:
Do whatever you want with the mod. Just give me credit for the texture.
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I have never been a fan of most of the arrows that Bethesda has had in Oblivion and Skyrim. This mod replaces the steel, dwarven, elven, glass, ebony, and daedric arrows and quivers with re-textured iron arrow and quiver meshes. Iron arrows were my favorite overall arrow and quiver in Skyrim so I chose them as the base mesh for the retexturing. The quivers are not retextured (maybe I will make a patch, but I do not mind the vanilla quiver). I would have liked to create new meshes so that they could have variation, but I am still new to modding and could not get the mesh in Blender to export and work.
I did leave a few arrows untouched because I do not find them to be that bad and/or they are lore-friendly. These arrows are the orcish, ancient nord, forsworn, falmer, nord hero, dragonbone, stalhrim, and auriel. Of course the iron was not touched either. I realized I forgot the dragonbone arrows while typing this so I will add them pretty soon as well.
Compatibility:
It does not seem to be compatible with other mods that modify arrow attributes (the renamed arrows in ABT SE reverted back). I would think their is a way around this without patches for every mod, but I will need to look into it further as I am learning.
Please leave feedback and let me know what you think.
Installation:
Install archive with mod manager
I think manual installation is just copying the meshes, textures, and esp into your data folder.
Credit/Sharing/Modifying:
Do whatever you want with the mod. Just give me credit for the textures.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.