Vampire - Rewritten

by esuriddick·v1.1·Updated 2019-03-17

This mod aims to mainly alter the non-vampire lord form with some tweaks to the vanilla powers, and add some new powers and abilities in a non-invasive way (as much as possible). Additionally, it is an answer to a request made in the forum by another user (VikingrUlfr).

About this mod Machine translation

This mod aims to mainly alter the non-vampire lord form with some tweaks to the vanilla powers, and add some new powers and abilities in a non-invasive way (as much as possible). Additionally, it is an answer to a request made in the forum by another user (VikingrUlfr).

Vampire - Rewritten

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Author:esuriddick

Development of this mod should be considered closed (barring errors).

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0.index

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1.Features

2.Requirements

3.Installation/uninstallation

  • Incompatible
  • Recommended Mods

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1.Features

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This mod is a direct answer to a request posted by VikingrUlfr (you can find it here). However, in some cases I didn't consider the requested changes because it felt like some power progression was lost or it meant some changes to the vanilla system that I wasn't familiar with.

This is fully compatible with the Skyrim Special Edition unofficial patch.

Vanilla variation

Vampire Drainage: The strength of its effect changes at each stage from 2/3/4/5 to 12/13/14/15. The spell's cost changed from 6/10/13/17 to 14/16/18/20 per phase.

Servant of the Vampire: Duration changed from 60 seconds to 60/120/180/240 seconds per phase. It is now a lesser power.

Vampire Sight: It will last forever until switched. The shader will now tint with red instead of blue. Additionally, it improves your sense of smell, allowing you to detect living creatures (those with blood vessels running in veins and an orange aura) up to 65 feet (about 20 meters).

Vampire's Temptation: Creatures and people at level 12 (instead of 8) will not fight for 30 seconds.

Sunlight's Weakness: Changes damage to health, magic, and stamina at each stage from 15/30/45/60 points to 50/60/70/80 points. In stage 3, the regeneration rate is now reduced by 100% (for some reason it is the only stage where it is only reduced by 75%). In addition, as the Vampire King, health, magic, and stamina regeneration are reduced by 100%, and the damage you do to these attributes changes from 60 to 90. Finally, you will also take solar damage in phases 2, 3, 4, and 2. Vampire Lord Form (from 2 points to 5 points per second). You can hide in shadows to prevent health damage from actual sunlight (so you can fast travel or wait). Alternatively, type "set aaaTakeSunDamage to 0" in the console (default is 1).

Resistance to frost: Value changed from 20%/30%/40%/50% to 25%/50%/75%/100%.

Weakness to Fire: Value changed from -20%/ - 30%/ - 40%/ - 50% to -25%/ - 50%/ - 75%/ - 100%.

Embrace the Shadows: It will no longer automatically activate Night Vision, it is a smaller power, it has a mana cost of 60 points and lasts 30 seconds (instead of 3 minutes).

Champion of the Night: It now also gives you 25% health, mana, and stamina regeneration at night.

new powers and abilities

Note: The script used to grant players vampire powers in vanilla missions was taken from Unofficial Skyrim Patch version 4.1.6 and modified accordingly to ensure maximum compatibility.

Vampire Powers: You will now gain vampire powers. Phase 1/2 will also increase your carrying capacity by 25/50. Additionally, Phase 3 will reduce your stagger by 25%, and in Phase 4, enemies will also be staggered by 25%.

Breathless: Because you are undead, you can breathe underwater.

Confront Evil: Depending on your vampire stage (1, 2, 3 and 4), Intimidation checks are more likely to succeed 20%/30%/40%/50% of the time.

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2.Requirements

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  • Skyrim Special Edition

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3.Installation/uninstallation

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Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
吸血鬼 - 重写
File size
30.3 KiB