Useful changes - unofficial SSE port
A simple port of Tactile Useful Alteration Add 20 spells to the Alteration School, turning it into a School of Trouble-Removing Magic. Some spells include Puzzle (solve a columnar puzzle), Harvest (harvest all alchemical ingredients within a set range), and Invisible Servant (a toggle spell that acquires ingredients, loots bodies, and unlocks buckets)
Screenshots 5 screenshots
About this mod Machine translation
A simple port of Tactile Useful Alteration Add 20 spells to the Alteration School, turning it into a School of Trouble-Removing Magic. Some spells include Puzzle (solve a columnar puzzle), Harvest (harvest all alchemical ingredients within a set range), and Invisible Servant (a toggle spell that acquires ingredients, loots bodies, and unlocks buckets)
Thanks to the folks at EnaiRim Discord for porting it, I tried my best to make sure it worked and they said I could upload it. I contacted Haptly but was unable to receive a response. His account has been inactive for 3 years so I doubt he will respond. On that note, this is an unofficial port of his mod. I can't provide extensive help with any bugs since I didn't make this mod, but I can tell you what problems there may be.
Known quirks:
The default location for Sophmoric Teleportation is a container at Winterhold Academy. If you use a modded Academy of Winterhold model, such as the School of Magic in Winterhold or the Immersive Academy of Winterhold, then this container won't work (unless I'm blind).
I recommend using the Arcane Terminus spell and saving your game before using Sophmoric Teleportation.
Acceleration affects the speedmult variable and moves forward with a value around 1050 for about 15 seconds.
The following text is taken directly from the Oldrim version's description. All credit goes to Haptly.
~~~This mod requires SKSE! ~~~
useful changes
~~About~~
Added 20 spells to the Alteration school. These spells make the game more interesting by eliminating some of the more boring aspects. Skip long animations; spend less time on menus; things like that. Most spells are low level, so you can buy them from any spell merchant. Tolfdir has spells to buy Adept, Expert and Master.
If you're a fighter or some other character who doesn't want to change levels, you may still want to buy Arcane Terminus from a spell vendor as a roll. Doing this will put you in a "spin" around your home where you can access your automatically sorted inventory. See spelling instructions below.
If you know of other "worry removal" spells, please leave a comment and I'll see what I can do. If you like these spells, please give it a thumbs up, it's not like I'm charging for them. Ahem.
~~ SPELLS ~~
NOVICE
hack
Break nearby logs into small pieces.
(Must be constructed on a wooden cutting board. Double cast to get twice the wood.)
DOOM DRAW
Spellcaster collides with fate; a dragon caster moves to dragon under siege.
(Cast this when you're fighting an epic dragon and then decide to attack the rabbit on the other side of the mountain.)
Harvest - New in 1.2!
Harvest nearby ingredients. Double gain and even more.
(Can capture up to 3 or up to 6 when dual cast. Useful when one ingredient is out of reach.)
Lock
Lock the nearby door.
(Useful at low levels when you're down: NPCs can't unlock doors unless they have a key. Also helpful for leveling up your lockpicking skills. Be careful; some doors can't be unlocked because they require a lever to open. You might get into trouble if you lock them with this spell.)
pick
Capture nearby insects. A double cast can capture more.
(up to 3 when playing dually, or up to 6)
reel
Catch nearby fish. A double cast can capture more.
(up to 3 when playing dually, or up to 6)
exchange
The caster gently trades places with minions.
(Get out of the damn way, Meeko.)
apprentice
accelerate
As the spell is cast, the caster moves faster and faster.
(It's very easy to kill yourself as quickly as possible by running away from the cliff.)
mine
Extract ore from nearby veins. Double casting is extracted from two veins.
solve
Solve the nearby pillar puzzle to open the way forward.
africa phone
All inventory is sent to the caster's home (by default, the College of Winterhold.)
(Quest items don't transfer, but everything does: gold, armor, lockkeys, keys, potions, all of them. Items are sorted upon arrival. You can change the location of your inventory versus the Arcan …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.