UNP-Elven Mercenaries by Kynlas
Screenshots 8 screenshots
About this mod Machine translation
illustrate:
Requires MOD: CBBE or UNP
Inside clothing MOD address: 3DMMOD address:
Ryan Reos Dark Elf Blader:
Overview
Let's jump right into it.
Four possibly smexy elves are added to the world.
Expert in magic and swordsmanship.
Look for people in need.
Not just a pretty face. ! Need to know!
This mod does not directly include the Dark Elf Blade Armor, which is the master version of the main version of the mod. My mod just specifies the armor as default equipment, so no assets are included here. This was done so that users could have their own armor and body presets for these minions. This way there is no body mesh here either, just the skin texture, and the esp will use whatever body file the player is using.
For those who don't want the Dark Elf Blade Armor I've included two separate versions called the Unhindered Version. This version designates the minion vanilla low-tier armor as the default outfit for those who want to wear it casually and therefore "unencumbered". Using a follower manager makes it easier to delete their default outfits and replace them with ones you want, for this I recommend Nether's follower framework.
I did include a UNP and CBBE version for the Main and Unhindered versions, the skin texture is the reason why there are two versions. I needed to add a separate set of textures for the Snow Elf Mercenary because in order to make her skin as bright as it is now I had to brighten the textures separately in MS Paint, Racemenu and CK, in my case 'since the skin is so bright you can't see any details anyway so just ignore those details. Depending on your ENB and lighting mods, they may look different in your game (this is out of my control, just for your attention). The rest of the textures are The Pure Skin 4K-8K and can be changed according to your preference. They are provided for those who may not know about them and can sample them in the game.
I did some balance testing and recommend that you get to around level 12 before recruiting these minions. My testing was done on mastered difficulty using the main version, which is basically normal enemies this mod finds them earlier than that. Your load order and difficulty may be different than mine, so adjust accordingly.
Finally, I'm not a screen archer. All images in the Images tab are simply 2K screenshots of your installation content. There's no more fancy camera work than this. The hair color may be slightly different than in the screenshots as they were taken using the playable character I built as it was easier to pose. I tried my best to match the hair color in the creation kit.
mercenary
(Full size 2K image in Image tab)
Korath:
Race: Snow Elf (100 weight level 15 and player level to 1000)
Level: Berserker (uses two-handed weapons and gets straight into business)
Equipment: Dark Elf Blader Azure heavy armor (steel, if using the unobstructed version) and greatsword
Spell: Frost Cloak Shout (no sound, just a spell that can be cast while holding a greatsword)
Location: Sorli's House in Stonehills (should not be charged with trespassing during recruitment)
Nasha:
Race: High Elf (75 weight class 10 and player level to 1000)
Class: Sorcerer (relies entirely on spells)
Equipment: Dark Elf Swordsman's Royal Light Armor (leather if using unencumbered version)
Spells: Spark, Chain Lightning, Flash Heal, Big Heal, Steadfast Guard, Stormcloak Shout (no voice)
Location: Underground Fortress (should be near Calcelmo)
Aethriel:
Race: Dark Elf (50 weight level 10 and player level to 1000)
Occupation: Battle Mage (wields swords and spells)
Equipment: Dark Elf Swordsman Crimson Light Armor (leather, if using the unhindered version) and Sword Spells: Firebolt, Incinerate, Flamecloak Shout (no sound)
Location: Windhelm Gray Area (outside the new Gnisis CornerClub)
ghost:
Race: Wood Elf (25 weight class 15 and player level to 1000)
Level: Assassin (dual-wielding hack and slash)
Equipment: Dark Elf Blader Heavy Armor (steel, if …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.