Unofficial material fix
This mod is a project trying to fix the wrong Havok material flags regarding static and landscape in the original game. Which USSEP has not been fixed yet. Wrong Havok material information causes wrong footsteps or just silences them. There's a sudden immersion during the game.
Screenshots 1 screenshots
About this mod Machine translation
This mod is a project trying to fix the wrong Havok material flags regarding static and landscape in the original game. Which USSEP has not been fixed yet. Wrong Havok material information causes wrong footsteps or just silences them. There's a sudden immersion during the game.
Wrong Havok material marking can cause wrong footprint sounds or simply mute them. There's a sudden immersion during the game.
This mod is a project trying to fix the wrong Havok material flags regarding static and landscape in the original game. Which USSEP has not been fixed yet.
There is no script.
No esp/esm/esl.
Currently fixed
(Version 1.0.0)
Fixed the metal part in the center of Raven Rock, marked as unknown material, to not produce footsteps.
Fixed two stone floors marked as wood in Riften Castle, creating wooden footsteps on the stone surface.
Fixed metal part of the farm well, marked as unknown material, that does not produce footsteps.
Fixed Farm Inn marking "wrong number" material on wooden stairs to not produce footsteps.
Fixed Windhelm stone quarter land, marked as unknown material, no footsteps sound.
Fixed black smith forged charcoal section marked with "0" material and no footsteps.
If you find another place that is causing bugs/silent footsteps. Please let me know and I will try to fix it.
compatibility
This mod conflicts with any mod that replaces the same static nif file. (No harm to your game)
No need to care about it. Your mod manager will tell you which file has the conflict. Then just select your favorite nif file. (Vortex or MO2 is recommended)
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Wrong Havok material marks cause wrong footstep sounds or just silence them. Which will suddenly break immersion during playing.
This mod is a project tries to fix wrong Havok material marks on statics and landscapes in original game. Which USSEP haven't fixed yet.
No script.
No esp/esm/esl.
CURRENTLY FIXED
(ver 1.0.0)
Fixed the metal part on Raven Rock center well marked as unknown material which causes no footstep sound.
Fixed 2 types of stone floor marked as wood in Riften castle which causes wood footstep sound on stone surface.
Fixed the metal part on farm wells marked as unknown material which causes no footstep sound.
Fixed farm inn int erior wood stair marked as "wrong number" material which causes no footstep sound.
Fixed a part of Windhelm stone quater land marked as unknown material which causes no footstep sound.
Fixed the charcoal part on black smith forge marked as "0" material which causes no footstepsound.
If you find another place is causing wrong/silent footstep. Please tell me, I'll try to fix it.
COMPATIBILITY
This mod conflict with any mod that replace the same statics nif files. (No harm to your game)
No need to care about it. Your mod manager will tell you which file is conflicted. Then just choose the nif file you prefer. (Vortex or MO2 is recommend)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.