Unofficial Creators Club Update - Myrwatch
A small patch to prevent the quest from starting automatically when installing "Myrwatch" from Creation Club. Instead, it begins when you stumble upon Myrwatch in the swamps east of Morthal.
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About this mod Machine translation
A small patch to prevent the quest from starting automatically when installing "Myrwatch" from Creation Club. Instead, it begins when you stumble upon Myrwatch in the swamps east of Morthal.
Unofficial Creators Club Update - Myrwatch
With this addon installed, the "Myrwatch" mission will no longer start after you load the game, but will instead start when you stumble upon Myrwatch in the swamps east of Morthal. After that, the mission will proceed normally. That's all this update does now!
I will update this mod as I find more issues and/or areas for improvement in the Myrwatch files. If you find anything you'd like me to change or have any suggestions, please let me know in the comments and bug reporting sections!
Note that this will not stop the mission once it has been started, so is best used on saves where "Myrwatch" has not yet been loaded. However, you shouldn't encounter any game-breaking issues.
Require
"Myrwatch" from Creation Club
give up
I am not the original author of the Creation Club files this patch relies on. This patch is not supported in any way, shape, or form by the original author, and it is a standalone mod with its own responsibilities and flaws.
Install
Make sure you download and install Myrwatch from Creation Club.
Download and install the patch, preferably using NMM or MO. If you want to do it manually, it should be as simple as dragging and dropping the .esp and script files into the "data" folder.
enjoy your meal!
uninstall
Uninstall the patch using the mod manager, or delete the .esp and script files from the "data" folder. This should safely revert any of my changes to vanilla. However, as a rule, Skyrim does not support uninstalling mods during playback, and this practice should be treated with caution.
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Unofficial Creation Club Updates - Myrwatch
With this plugin installed, the "Myrwatch" quest will no longer start as soon as you load up the game, instead starting when you stumble across Myrwatch in the swamp east of Morthal. After that, the quest will proceed normally. That's all this update does for now!
I'll update this mod as and when I find further issues and/or areas to improve in the Myrwatch file. If you spot anything you'd like me to fix or have any suggestions, please let me know in the comments and bug report section!
Please note that this will not stop the quest once it's already been started, so is best used on a save that has not yet been loaded with "Myrwatch" installed. You shouldn't run into any game-breaking problems, though.
Requirements
"Myrwatch" from the Creation Club
Disclaimer
I am not the original author of the Creation Club file that this patch depends upon. This patch is not supported by the original author(s), in any way, shape or form, and is an independent mod with its own responsibilities and faults.
Installation
Make sure you have Myrwatch downloaded and installed from the Creation Club.
Download and install the patch, preferably using NMM or MO. If you want to do it manually, it should be as simple as dragging and dropping the.esp and script files into your "data" folder.
Enjoy!
Uninstallation
Uninstall the patch using your mod manager, or delete the.esp and script files from your "data" folder. This should safely revert any of my changes back to vanilla. However, as a rule, uninstallation of mods mid-play-through is not supported by Skyrim, and is a practice that should be viewed with considerable caution.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.