Unofficial Creator Club Update - Holy Crusaders
Prevents the Creation Club's Holy Crusade quest (Crusader's Relic) from starting automatically on installation, instead triggering it when the player reads the note found on the corpse of the Courier east of Markarth.
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About this mod Machine translation
Prevents the Creation Club's Holy Crusade quest (Crusader's Relic) from starting automatically on installation, instead triggering it when the player reads the note found on the corpse of the Courier east of Markarth.
Unofficial Creator Club Update - Holy Crusaders
Also available on Bethesda.net! [PC] [XB1] [PS4]
I hate it when tasks start automatically. Whether it's a mod, a DLC pack, or what we call a download from the Creation Club, if installing it causes a certain quest to appear only in my diary, I'm not a fan. Immersive destruction is one of them. Downloading some content from CC and suddenly I had to accept that my character heard three rumors and received a message in one go - at the bottom of the dungeon, no less!
Therefore, I am taking it upon myself to rectify the situation and intend to work on all the files on the Creation Club one by one so that the missions can start in a more immersive way and make other improvements as I see fit.
After installing this patch, Relics of the Crusader will no longer launch automatically when loading the game. Instead, the body of the courier, some guards, and some bandits will appear on the road east of Markarth, not far from Blind Cliff Cave. The courier was planning to deliver the relic to a museum in High Rock. However, the bandits had other plans.
Reading the note on the courier's corpse will start the mission. After that, everything should continue as normal.
The patch also resolves some minor USSEP conflicts.
For best results, do not install this patch on a save file that already has Divine Crusader installed. If you do this, it won't break your game, but you won't benefit from some of the fixes and you may experience unusual search behavior.
Do you own all Creators Club content? Please use my all-in-one patch instead!
Require
Creation Club’s “Holy Crusade”
Disclaimer
I am not the original author of the Creation Club files this patch relies on. This patch is not supported in any way, shape, or form by the original author, and is an independent mod with its own responsibilities and shortcomings.
Install
Make sure you have downloaded and installed Divine Crusader from Creation Club.
Download and install the patch, preferably using NMM or MO. If you want to do it manually, you can simply drag and drop the .esp and script files into the Data folder.
enjoy your meal!
Uninstall
Uninstall the patch using your Mod Manager, or delete the .esp file from your "data" folder. This should safely revert all my changes back to their original state. However, in general, Skyrim does not support uninstalling mods during playback, which is a practice that should be treated with caution.
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Similar unofficial Creative Club updates include Plague of the Dead, Edge of Ruin, Arcane Accessories, Standar's Hammer, Krysamir, Staff of Shegnas and the Arcane Archer Pack.
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In addition to helping improve other moderators' work, I'm also a semi-professional writer in my spare time! If you'd like to see some of my other stuff (short stories, books, blog posts, etc.) then I definitely hope you'll support me by visiting my website or, if you're one of those people who wants to help me pay the rent, purchase a copy of my latest novel or check out my Patreon!
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Unofficial Creation Club Updates - Divine Crusader …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.