Unofficial Creator Club Update - Chrysamere
A small patch that prevents the Creation Club's Chrysamere quest (Lost Paladin) from automatically starting after installation, instead triggering the quest when the player discovers a note in Castle Dour.
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About this mod Machine translation
A small patch that prevents the Creation Club's Chrysamere quest (Lost Paladin) from automatically starting after installation, instead triggering the quest when the player discovers a note in Castle Dour.
Unofficial Creator Club Update - Chrysamere
I hate it when tasks start automatically. Whether it's a mod, a DLC pack, or what we call a download from the Creation Club, if installing it causes a certain quest to appear only in my diary, I'm not a fan. Immersive destruction is one of them. Downloading some content from CC and suddenly I had to accept that my character heard three rumors and received a message in one go - at the bottom of the dungeon, no less!
Therefore, I am taking it upon myself to rectify the situation and intend to work on all the files on the Creation Club one by one so that the missions can start in a more immersive way and make other improvements as I see fit.
After installing this patch, Lost Paladin will no longer automatically launch when loading the game. Instead, a letter will appear on a dresser in the Château de Tours in General Toulouse. Reading it will start the quest. After that, everything should continue as normal.
I strongly recommend not to install this patch on a save file that has Chrysamere installed. If you do this, it won't break your game, but it won't stop the mission once you start it.
Do you own all Creators Club content? Please use my all-in-one patch instead!
Require
"Chrysamere" by Creation Club
Disclaimer
I am not the original author of the Creation Club files this patch relies on. This patch is not supported in any way, shape, or form by the original author, and is an independent mod with its own responsibilities and shortcomings.
Install
Make sure you have downloaded and installed Chrysamere from Creation Club.
Download and install the patch, preferably using NMM or MO. If you want to do it manually, you can simply drag and drop the .esp and script files into the Data folder.
enjoy your meal!
Uninstall
Uninstall the patch using your Mod Manager, or delete the .esp file from your "data" folder. This should safely revert all my changes back to their original state. However, in general, Skyrim does not support uninstalling mods during playback, which is a practice that should be treated with caution.
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Similar unofficial Creation Club updates include Edge of Ruin, Holy Crusade, Plague of the Dead, Arcane Accessories, Standar's Hammer, Sheogorath's Staff and the Arcane Archer Pack.
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Unofficial Creation Club Updates - Chrysamere
I hate it when quests start automatically. Be it a mod, a DLC pack, or whatever we're calling the things you download from the Creation Club, if installing it causes a quest to just appear in my journal, I'm not a fan. It's immersion breaking, for one. Download a few things from the CC, and all of a sudden I have to accept that my character has heard three rumours and received a haul o …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.