Unofficial compatibility patch for realistic lighting overhaul
Patch to resolve conflicts between Realistic Lighting Overhaul and other mods
Screenshots 3 screenshots
About this mod Machine translation
Patch to resolve conflicts between Realistic Lighting Overhaul and other mods
Require
Realistic Lighting Overhaul:
Enhanced SSE for palaces and castles (optional):
Dawn of Skyrim (Director's Cut) for SSE (optional):
***Please remember to support the above mod authors and thank them for their work.
describe
These patches resolve conflicts between Realistic Lighting Overhaul and other mods. It works by disabling objects added by RLO to prevent overlapping objects or reducing the total number of active lights, thus preventing flickering errors.
I can't guarantee that this will completely remove all flickering (it depends a lot on what other mods you're using and what options you choose). However, this should resolve the most obvious conflicts. Since these patches only remove content from the RLO and don't actually require other mods, these patches may also work with other mods not listed if the objects placed by these mods occupy the same cells.
Palace and Castle Enhancement Patch
Warning: If you load the item out of order (missing walls, etc.), strange things may happen.
Loading order:
1)RLO-Interiors.esp
- Palace castle enhancement.esp
- Patch-RLO-Palaces Castles Enhanced.esp
dawn of skyrim patch
Loading order:
1)RLO-Exteriors.esp
- BruceSkyrim.esp
- Patch-RLO-Blues Skyrim.esp
Also recommended
Unimportant object remover:
(Avoiding the heavy cropping of Dawn of Skyrim)
Different interiors:
(No serious compatibility issues with RLO)
Guard Overhaul - New Armor and Weapons: http://www.skyrim/mods/83314/?
(The only reason I mention this is because it's in my screenshot so I thought someone might ask)
Points/Permissions
sydney666-Realistic Lighting Overhaul SSE
SetteLisette - palaces and castles enhanced SSE
Dawn of the Sky (Director's Cut) by BluePianoTwo-SSE
Allow distribution of patches received from sydney666.
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Requirements
Realistic Lighting Overhaul:
Palaces and Castles Enhanced SSE (optional):
Dawn of Skyrim (Director's Cut) for SSE (optional):
***Please remember to endorse the above mod authors and thank them for their work.
Description
These are patches to resolve conflicts between Realistic Lighting Overhaul and other mods. It works by disabling objects added by RLO in order to either prevent overlapping objects, or to reduce the total number of active lights so that the flickering bug is prevented.
I cannot promise that this will completely remove all flickering (that is highly dependent of which other mods you are using, and which options you have chosen). However, this should solve the most noticeable conflicts. Because these patches only remove things from RLO and don't actually require the other mods, it is possible the patches might also work with different mods not listed if the objects placed by those mods occupy the same cells.
Palaces and Castles Enhanced Patch
Warning: Strange things may happen if you load this one out of order (missing walls, etc.).
Load Order:
- RLO - Interiors.esp
- Palaces Castles Enhanced.esp
- Patch - RLO - Palaces Castles Enhanced.esp
Dawn of Skyrim Patch
Load Order:
- RLO - Exteriors.esp
- Blues Skyrim.esp
- Patch - RLO - Blues Skyrim.esp
Also Recommended
Insignificant Object Remover:
(prevents a lot of clipping with Dawn of Skyrim)
Distinct Interiors:
(has no serious compatibility problems with RLO)
Guards Overhaul - New Armors and Weapons:
(the only reason I mention this is because it's in my screenshot, so I figured someone might ask)
Credits / Permissions
sydney666 - Realistic Lighting Overhaul SSE
SetteLisette - Palaces and Castles Enhanced SSE
BluePianoTwo - Dawn of Skyrim (Director's Cut) for SSE
Permission to post patches received from sydney666.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.