Unique Dovahkiin - Skill Randomization and Expansion SE

by dylbill·v1.0·Updated 2019-10-23

This mod allows you to randomly set the starting skill level, manually set the skill level, and use MCM to customize the skill level.

Screenshots 6 screenshots

About this mod Machine translation

This mod allows you to randomly set the starting skill level, manually set the skill level, and use MCM to customize the skill level.

introduce

This mode allows you to randomize your starting skill levels, or set them manually and use MCM to customize skill scaling. I recommend you use this new character's mod as it changes the way you build your character's skills, although you can use most of this mod's features in your current playthrough. This mod has a "Cheat" tab and a "Balance" tab because depending on how you use the mod, it can make you really overpowered, or it can make you underpowered. The balance of your game is up to you.

feature

Skill scaling

In short, this will enhance your skill level and the ratio set by MCM. For example, if your Destruction skill is at level 20 and this ratio is set to 0.5, your Destruction spells will be enhanced by 10%. If this ratio is set to 1, your destruction spells will be enhanced by 20%.

You can also set these sets based on your starting skills if randomized. Below are more information technology levels.

This is accomplished by adding spell fans to your character, and managing the size of the spells. It works like you drank a potion to empower a skill, which means it should be compatible with everything. Additionally, since the scaling is ratio based, if using the Skryim skill tripper.

For compatibility, you can set a wait timer when leveling up a skill. The default is 30 seconds. Therefore, when a skill level goes up, the mod will wait 30 seconds, allowing other mods to complete their tasks before resetting and reapplying the scaling buff.

After setting the new ratio, make sure to select the Recalculate option. If you don't do this, new buffs won't be available until you level up your skills.

This won't work for you if you set all ratios to their maximum value of 2.1.

Skill experience (as of version 1.3)

Here you can modify the experience gained from performing specific skill tasks and set a threshold for it to take effect.

Vanilla is 1.0. If set to 2.0, this skill will be twice as fast. If set to 0.5, it will be twice as fast. If you set this skill to 0, you will not gain any experience from this skill when it reaches critical value.

For example, let's say you set destroying to 1.25, one to 0.5, and smithing to 0, and set its threshold to 50. Once the skill reaches level 50, Destruction will be 25% faster, one hand will be 50% slower, and Shards will be capped, so you won't be able to level it up.

If randomized, you can also automatically set experience levels based on your starting skill level. Below are more information technology levels.

You can randomize the thresholds, set them all to the same level, or set them manually.

Set the threshold to 0 to make the experience modifier take effect immediately.

NOTE This feature uses high-priority perks and will override the perks of mods that do the same thing. If the experience level is set to 1.0, that skill's perks will never be applied to your character and therefore won't conflict with other mods' perks. Mods that change your base level status without using perks are available in this mod.

Additionally, in the MCM you can set whether the mode checks for the Lover's Stone, the Mage's Stone, the Warrior's Stone or the Thief's Stone, which additional ones are also used. If checked, then the perks for this mode will be adjusted to reflect the bonuses those stones give you. When you activate a stone, you will receive a check for a stone from this mod called a unique DovahkiinStone. Do not remove this stone from your inventory or the bonus will be removed.

If one of the stone tablets is already active, uncheck which stone is active and check again in the MCM after changing the experience level and have the bonus applied.

skill level

Here you can choose to randomize your starting skills. There are two options for randomization. Only use the roller if starting a new game. Wait until you choose your race and name your chara …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
独特的Dovahkiin-技能随机化和扩展SE
File size
83.0 KiB