UnImmersive Creation Club
Creation Club is a playable reinvention of Giants Club...if you look around, I'm sure there are better clubs out there that are more creative.
Screenshots 6 screenshots
About this mod Machine translation
Creation Club is a playable reinvention of Giants Club...if you look around, I'm sure there are better clubs out there that are more creative.
This is ported from Oldrim as requested, I guess it looks prettier, but it's not that special as the basic experience is the same
It's over there. I did update the .esp and .nif files to work with SSE, and I also tested it to make sure it doesn't crash your game.
describe
Creative Club is a playable reinvention of Giants Club...I'm sure there are better clubs out there that are more creative these days
Look around.
The Creation Club can be tweaked and is available in 3 colors: Moral Camouflage, Death
Hound black and red oak. All versions of Club feature first-person and third-person perspectives.
I was going to dig deep into getting the rights to create a club, but I didn't because that seemed like a lot of work. Then I thought maybe I'd just do a fetch quest, or have it loot from a mob somewhere, or have it magically appear in your inventory, but those ideas were a little off.
So I decided to make it.
Craft creative clubs by using pots to transform your golden martyrs into broken souls.
You can then use 3 Broken Souls at any forge to craft a Creative Club.
handmade recipes
You can craft 2 Shattered Souls for 799 gold spirits in a cooking pot.
You need 3 Broken Souls to craft the Creation Club, which means you will have to craft the Broken Souls item twice.
So the Creation Club will cost you a total of 1598 gold coins, and you'll be left with a broken soul for future use.
Install
Use Mod Manager or install manually in the data folder.
compatibility
It shouldn't conflict with any content, but I rely on other content creators to make unofficial patches to fix bugs in any mods mini dlc I release.
future plans
I plan to release more items that utilize Broken Souls, and I'll likely continue to repackage and recycle content previously seen in this version or earlier versions of the game, especially if I can get someone else to do all the hard work for me.
Change log
Added all club games in a convenient single pack, now you can have as many games in the game as you like, but you must download all the files to your game
Hard drives, whether you need them or not.
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This is ported over from Oldrim as per request, I suppose it looks a bit prettier but tbh it's not that special as it's basically the same experience as
it was over there. I did update the.esp and.nif files to work with SSE though and I also tested it to make sure that it won't crash your game.
Description
The Creation Club is a playable retexture of a Giant's Club... I'm sure that there are better clubs that are more creative than this if you look around.
It is possible to temper the Creation Club and it comes in a choice of 3 different colours: Morthal Camouflage, Death
Hound Black and Red Oak Wood. All versions of the club have both 1st person and 3rd person views.
I intended to make an in depth quest to obtain the Creation Club but I didn't because well, that seemed like a lot of work for a retexture. Then I thought maybe I'd just make a fetch quest or have it so that you looted it from a mob in a field somewhere, or maybe have it magically appear in your inventory but those ideas were all a bit half arsed.
So I settled on it being crafted.
Craft the Creation Club by using a cooking pot to convert your Gold Septims into Broken Souls.
Then you can use 3 Broken Souls at any forge to craft the Creation Club.
Crafting Recipe
You can make a batch of 2 Broken Souls for 799 Gold Septims at a cooking pot.
You will need 3 Broken Souls to forge the Creation Club this means you will have to craft the Broken Soul item twice.
So, the Creation Club will cost you a total of 1598 Gold Septims and you will have a leftover Broken Soul for future use.
Installation
Install in your data folder using a mod manager or manually.
Compatibility
It shouldn't conflict with anything but I am relying on oth …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.