Unfortunate spoils
Looting Draugr urns, as well as food barrels or sacks in dungeons, results in negative consequences.
Screenshots 4 screenshots
About this mod Machine translation
Looting Draugr urns, as well as food barrels or sacks in dungeons, results in negative consequences.
bad luck
Unlucky looters will loot certain types of containers as well as certain types of items, adding to the consequences.
You'll think twice before robbing items.
Is looting Draugr's mummy the right thing to do when an angry spirit might seek revenge?
Is it really worth eating that cabbage when a gangster might jump out and attack you?
Should I pick up that big soul gem when it could break and summon Dramora?
keep in touch
I've been doing weekly Beyond Skyrim: Cyrodiil level design work on Twitch, and I've been posting screenshots and mod notifications for the Skyrim community on Twitter. I do want to do more work and your support will be greatly appreciated on your Patreon and wherever you are doing good on our shared planet.
I've also started uploading my stream on YouTube! These are great ways to learn more about mods
Or even how you get started with level design.
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So far it affects...
Draugr vat and mummy
Chance to summon the hostile ghost Draugr
chance of contracting disease
Food buckets and sacks
Opportunity to summon hostile forces
A gem full of soul
When the player obtains a Soul-filled Gem, there is a chance to empty and summon a hostile Familiar/Atronach/Dremora
humanoid corpse
Chances of contracting "foul-smelling" diseases reduced by 10
Recommendations
For challenges, I recommend setting the "Maximum number of spawns" to a level that seems intimidating. If you're a skilled character, one or two Draugr isn't much of a challenge. However, if 4 or 5 Draugr is intimidating, set it to that value. Essentially, set the maximum to a level you think will kill you.
Other details
I used a custom, level 10 skeever, you may find these skeevers more challenging, but ultimately difficult to overcome.
For the ghost, I used the vanilla level Draugr LChar, which randomly selects weapons and levels along with the player. I have the ghost FX script above, which means that when killed, it will collapse into a pile of water.
The future of mods
I'm always listening to suggestions and ideas for next steps. I'm thinking about Mudcrabs and other beasts.
Mod configuration menu
Adjust the number of enemies (default: 2, up to 20)
Adjust the chance of foot, ghost or summon (Default: 20%)
Adjust disease chance (default: 25%)
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UNLUCKY LOOT
Unlucky Loot adds consequences for looting certain types of containers, as well as certain types of items.
When you loot things, you'll start to think twice.
Is looting that Draugr mummy the right thing to do, when angry spirits might retaliate?
Is taking that cabbage really worth it, when skeevers might jump out and attack you?
Should I pick up that Grand Soul Gem, when it might break open and summon a Dremora?
STAY IN TOUCH
I've been doing weekly streams of my Beyond Skyrim: Cyrodiil level design work on Twitch, and I post screenshots and mod teasers for the Skyrim community on my Twitter. I do want to do more of this work, and your support is greatly appreciated at my Patreon as well as just generally anywhere you do good deeds on our shared Earth.
I also have started Youtube uploads of my streams! These are great ways to gain insight on how mods are
made, and even on how you can get started with level design.
So far it affects...
Draugr Urns & Mummies
Chance to summon hostile ghost Draugr
Chance to contract a disease
Food Barrels & Sacks
Chance to summon hostile skeevers
Filled Soul Gems
When the player gets a filled soul gem, chance to empty, and summon hostile familiar/Atronach/Dremora
Humanoid Corpses
Chance for 'Stench of Death' disease, reduces speech by 10
Recommendations
For a challenge, I recommend turning the Max Spawns up to something that seems daunting. If you're a well-skilled character, one or two Draugr won't be much of a challenge. However if 4 or 5 Draugr would be formidable, set it to that. Esse …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.