Underworld City

by LCountach·v1.0·Updated 2024-05-01

Screenshots 8 screenshots

About this mod Machine translation

It is recommended to use MO2 or Vortex manager to install the MOD.

For relevant details, you can go to the original address - download to support the original author! ! !

MOD needs to be pre-installed, you can go to the original address to view it!

Semi-modern open world city. Serving as a superhero/villain sandbox to compliment Sky's vast array of character creators.

Disclaimer: This map was not originally intended for release and I was hesitant to release it. I'm not a professional manager. At most, I would describe myself as a mature 3D modeler who knows some techniques for working with textures. I'm also a perfectionist. I know my limitations and I don't like to show my work that isn't "perfect". I also don't want to "throw myself out there" and interact with the public in any capacity. The world is not a good place. as well as. ..I don’t want to be Mr. Technical support can have many questions. (This guy sounds like an asshole) Yet it's like my "little" Sierra was re-sculpted in fashion. The map quickly spiraled out of control. After several months of work, it started in January 2023. In my creation, I can walk on the streets of the city. Then I realized it might have some real value and other people might enjoy it. Even with many shortcomings. so. ..if the adventurous type in you is willing to take risks on my first map. Go be my guest.

What is it? Simply put. It is a semi-modern open world city. It is composed of 7x6 rectangular grids. I walked around each block as if I was playing a SimCity classic. I tried to limit the buildings on each block to those that looked residential, commercial, or industrial. "Underworld" involves maintaining tunnels and sewers, on a similar but scaled-down grid under the city. Because its grid size is smaller. Players may want to use this instead of fast travel teleportation. or. ..maybe you just like sneaking around in dark places? Speaking of which, there's also a working subway system with 4 stations placed at the edge of the map. It was inspired (like many things) by being on the subway in MS. I was just trying to figure it out. If you can't figure it out. Check the picture section to learn how to use it.

It takes a lifetime to create the assets you need. If I could do it. So, I requested and was granted permission to use another city mod called Modern Scrolls as a modulator resource. I also create assets myself as needed. Unfortunately for the time. A lot of the stuff has to be what I consider quick trash tiers or place holding items. Freighters are an example. There are some mid-level efforts such as antique motor boats. Finally, I put in a high-level effort on a handful of projects. Similar to Death Dealer Silver Schrickens. At best it's equivalent to a ps2 or ps3 era asset. Assets fully extracted from MS also vary greatly in terms of loyalty and appear to be ten to twenty years old. Nonetheless, I am very grateful to reach out to them. Without them, this model would not exist. Steam reports I've put 1,000 hours into the creation tool. I think I invested over 100 bucks in styling and texture. However, I believe there are over 1,000 assets that have been put into creation and the fullness of creation itself. HUGE CREDIT Anyone who can make me create this model. Thanks!

Current status: Beta V1.2 is basically completed and ready to be uploaded. Apart from. ..for a big roadblock. I would very much like to have the population NPC refresh cycle be functional. This will allow players to save and level up their characters without having to kill everyone and leave the city for 10 days to gain new NPS. I think only two simple scripts are needed. The first script is for hierarchical characters/actors spread across the city. It will breed again every hour. The second script applies to the door/trigger and removes it when the actor interacts with the door/trigger. If possible, I'd guess these scripts would be simple to write. I spent a lot of time searching forums and direct solutions. I h …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
黑夜传说 - 城市 - Underworld City
File size
228.3 MiB