underwater vision
Blurs vision when simulating light refraction underwater. Vision will return over time when you return to dry land.
Screenshots 1 screenshots
About this mod Machine translation
Blurs vision when simulating light refraction underwater. Vision will return over time when you return to dry land.
MCM can configure blur effects when underwater. Compatible with underwater visibility fixes.
This can be considered the spiritual successor of VWR Wet Eyes, as it is based on the same method used there and includes the same features: camera shake, controller vibration, sprinting.
Compared to the above mod, the following improvements have been made:
MCM menu for configuring duration and functionality
Dramatically reduced script load and improved response times
ESL/ESPFE options
uninstall
Before removing from the ongoing game, please select the "Uninstall" option in the MCM. This prevents potential script leftovers from sitting unused.
Once the uninstallation is complete, you will be prompted to save and delete the mod.
FAQ
Q: LE?
A: I won’t modify for LE anymore, sorry.
Q: What did you do to optimize the script compared to Wet Eyes?
A: The wet eye check checks every 0.1 seconds to see if the player is currently swimming. This polling introduces a lot of load on an already overburdened scripting engine. Underwater Vision triggers effects based on animated events rather than continuous polling.
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MCM configurable blurring effect when underwater. Compatible with Underwater Visibility Fix.
This can be considered a spiritual successor to VWR Wet Eyes as it is based off the same method used there and includes the same features: Camera Shake, Controller Vibration, Sprinting.
Compared to the above mod the following improvements have been made:
MCM menu to configure durations and features
drastically reduced script load and improved response times
ESL/ESPFE options
Uninstallation
Select the "Uninstall" option in the MCM before removing from a game in-progress. This will prevent potential script remnants from hanging around.
You'll be prompted to save and remove the mod when uninstallation is complete.
FAQ
Q: LE?
A: I don't mod for LE anymore, sorry.
Q: What did you do to optimize the scripts in comparison to Wet Eyes?
A: Wet Eyes checks every 0.1 seconds to see if the player is currently swimming or not. This polling introduces heavy load into an already overburdened script engine. Underwater Vision is based off animation events to trigger effects rather than constant polling.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.