underwater treasure
Jokerine's underwater treasure model from Oldrim to SSE. Add underwater treasure chests and explore around Skyrim from the Ghost Sea to rivers and lakes in the map area.
Screenshots 2 screenshots
About this mod Machine translation
Jokerine's underwater treasure model from Oldrim to SSE. Add underwater treasure chests and explore around Skyrim from the Ghost Sea to rivers and lakes in the map area.
This is the official port from original Skyrim to SSE's underwater treasures. All credits go to Jokerine for design and implementation. The Oldrim mod can be found here:
underwater treasure
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There are two versions of .esp. Lord of Ghosts only added treasure chests to that area, while the other .esp added a staggering 36 treasure chests across Skyrim's lakes and rivers. I've uploaded both so players can choose which one they want to have in the game.
Both .esps have been saved as form 44 in the Creation Kit. No cleaning is needed since Jokerine cleaned the originals with TES5Edit. I'm really surprised that no one has ported it over yet. This mod is very user friendly, that's why I thought I should port it. If you really like this, I'd also port Ironman5000's Hidden Treasures, which would also be a good companion to this mod. You can find one here:
Hidden Treasures SSE
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important! ! Please read the following compatibility instructions for Isoku's Reality Water 2
Here's how Jickine is described on the Oldrim page:
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feature:
Added 15 sunken treasure chests and an underwater Dwemer ruin along the coast of the Ghost Sea, as well as 36 treasure chests in various rivers and lakes around Skyrim for intrepid adventurers to find. Clear with TESEDIT, no scripts, no DLC required.
==What==
Apparently there is treasure hidden beneath the cold waters of Skyrim!
There's no very obvious clue as to where the breasts are, but they're there. An abandoned ship? Some weathered crates half dug into the sand? Maybe it's just some loose wood on the beach. Do you feel lucky? Give it a try - grab some water breathing gear (or start taking your shoes off if you're an Argonne) and take a look around! You might be surprised by what you find.
I'm not sure where the limits of the map are, so the chests in the sea aren't really far from shore, but I'm trying to make them at least hard to spot. They have very generous loot, including magical gear, jewelry, and other items. The average base value per chest is around 800-900 septims, so that's quite valuable! On the other hand, outback chests have slightly less loot, around 500-700. All the boxes are locked. Since the locks are horizontal, be sure to bring plenty of them if you don't have much lockpicking skills!
As for the Dwemer ruins, it's quite far from the coast, so you've been warned. It has a map marker so that should help a bit. If you can't find it at all, check out this album for the location of the sunken Dwemer ruins.
Also, for some extra realism, I wrote a few notes about the sea chests that give some insight into how they ended up sinking to the bottom.
ocean. There are 25 in total, so hopefully they won't be repeated too often. I can write more if needed. There are no records for outback boxes.
Unfortunately, since I even thought about setting this challenge on myself, I intentionally tried not to track the location of the boxes, so I'm afraid I won't be able to provide a specific list of locations. (Screenshots taken directly from Creation Kit). I think it makes the whole thing more exciting.
Chests regenerate, so be sure to check back every once in a while.
==Why==
I made this mod fun because there isn't much to do around the north coast and I wanted to share it.
==How to==
To install, extract the contents of the download file to your
"Steam/SteamApps/Common/Skyrim/Data" folder. Then tick the checkbox next to esp to activate the mod via your preferred launcher.
Or you can use Mod Manager to automatically down …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.