Undercity SSE

by mnikjom Borjoyzee·v1.0·Updated 2018-10-04

A new city located west of Whiterun, perched on a hill.

Screenshots 8 screenshots

About this mod Machine translation

A new city located west of Whiterun, perched on a hill.

Welcome to the Undercity, a new city completely underground. People expect almost everything a city should have. I'm tired of traveling from city to city looking for what I need, not to mention traveling from city to city trying to sell all the items in my inventory. This is the main focus of merchants, merchants, they sell more than the average merchant in the average city. Although I will describe this place in more detail later. There are also NPCs wandering around, but for now these guys are just there to flesh out the city and give it a little life, I plan to give them simple tasks in a future version. All in all, there are about 32 new cells and even more NPC cells. The entrance to the city is west of Whiterun, you will be able to see the map marker but cannot fast travel to it, and is located on a hill (see screenshot for location).

There are merchants who sell items that are not normally playable but are given new IDs so don't conflict with anything, and some like the weapons and armor merchants sell Daedric items that are not magically crafted. There are merchants for almost every commodity, starting their daily work from 8 a.m. to 8 p.m.:

Garr's Bookshoppe - Sells a wider range of books. (I could never find the full set in A Dance in Fire.) Oblivion's other books, not included in Skyrim, are also sold. Getting started with Morrowind's books, but there's more to do. In his collection, he has a book detailing all the skill trainers in Skyrim.

Blacksmith - Only sells ores, ingots and animal pelts, all things used for crafting.

Haileys Apothecary - Sells potions and ingredients. Potions are also sold to increase your attributes (health, magic, stamina and carrying weight) by 10. These are expensive (voice technology affects price) and she doesn't sell many. On the table are 6 potion combiners, where you can combine health and magic potions into one elixir with two effects. For example, weak health and weak magic potions can be combined into a weak elixir that restores health and magic. There is one for each potion, from weak to ultimate.

A Cut Above - Mainly the costumes, and all the costumes. And some items that aren't normally playable but are playable and given new IDs won't conflict with anything.

Tools of War - Weapons and Armor Merchant. No magic items, but everything else. Sells unmagically crafted Daedric items, as well as other generally unplayable stuff.

Brewers Fayre - A pub that sells all drinks and waitresses sell food. Some NPCs come here at certain times of the day. Frank the Bard will play music and make requests! Rent a room from Mallory, which is a guest room on the top floor.

Dirty Tricks - Former Brotherhood Assassins are here to sell stuff you might have gotten from an Assassin. Daggers and poison. Speaking of poisons, he brought back the idea of ​​poison apples from Cyrodiil and Languorwine. Who knows how? Both do the same thing as Oblivion's poisoned apples, so don't consume them, although they aren't as powerful, you can outlast the poison with enough healing items and/or magic. They are classified as food, so NPCs may be inclined to eat them.

Essential Gubbins - Mainly used for home decoration and have a very extensive list of quirky ones. Likewise, everyone given a new ID won't conflict with anything. The owner recently put his scales on the forbidden book, and it's best not to ask how it goes. It's located somewhere in his shop, so you have to find it, but be careful. It teaches you new powers to summon a ghostly merchant. Now, please don't summon the merchant while he is already summoned, just wait for him to disappear and then summon him again. In the next version this will be fixed so you can't summon him when he's already summoned. His inventory resets every time he is summoned, so anything you sold him will be gone the next time you summon him.

Vacant House - A thief, although he will not sell anything but locks and thief i …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
幽暗城SSE
File size
20.2 MiB