UEO - Unique Enchantment Getter - Keening Secret Power
Enchantments can also be learned using Keening to transfer an enchantment from any kind of armor or weapon to any other piece. MCM menu contains SKSE64
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About this mod Machine translation
Enchantments can also be learned using Keening to transfer an enchantment from any kind of armor or weapon to any other piece. MCM menu contains SKSE64
UEO - Unique Enchantment Getter - Keening Secret Power
Use the Dwemer Artifact Keening to get unobtainable enchantments or simply move a ring enchantment on the hood! It's that simple!
What does this mod do?
- By equipping Keening (or without MCM option) and using Grand Filled Soulgem (or more also with MCM), follow this procedure.
1- Place the weapon or armor with the desired enchantment on the floor, then drop the receiving armor or weapon and move the enchantment to (item must not be enchanted)
2- To activate an armor or weapon using an enchantment, the quest should be activated, use the quest mark to confirm the enchanted receiving armor or weapon.
3- Use Keening to hit (or use anything if you choose the MCM option) the quest marker item.
Finish! This non-magical item now has enchantments that can be learned or simply used as state-of-the-art technology!
This mod dynamically lets you gain enchantments that cannot be disassembled without editing the project, as well as all other mods!
Please let me know if you have any questions!
Things you already know
- Some enchantments are a mixture of weapon edits and enchantment references, only ENCHANTMENT is transferred to empty items
- Some special enchantments don't have the names of the base enchantments, and they don't scale correctly because they're not meant to be learned by the player.
- The videos in the videos section are outdated, now you have to click on the item without the enchantment. This is the only major difference in the program.
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UEO - Unique Enchantment Obtainer - Keening Secret Power
Use the Dwemer artifact Keening to obtain un-obtainable enchantments or simply shift a ring enchantment on a hood! Is that simple!
What this mod do?
- By equipping Keening (or not there is a MCM option) and consume a Grand Filled Soulgem (or more there is a MCM for this too) follow this procedure.
1- Drop on the floor the weapon or armor with the desired enchantment and drop the receiving armor or weapon to shift the enchantment to (the item must not be enchanted)
2- Activate the armor or weapon with the enchant, a quest should activate confirming the receiving armor or weapon of the enchant with a quest marker.
3- Hit with Keening (Or with anything If you choose the MCM option) the quest marker item.
Its done! The unenchanted item now has the enchantment wich can be learned or simply used as the state of the art!
This mod dynamically let you obtain enchantments wich cannot be disenchantable without editing items, and from all other mods!
Let me know if there is something wrong!
Already known things
-Some enchantments are a mix of weapon edit and enchantment reference, only the ENCHANTMENT is transfered to the empty item
-Some special enchant doesn't have a name for a base enchant, and they did not scale in power properly because they wheren't meant to be learned by the player.
-The video in the video section is old, now you have to hit the item without the enchant. This is the only major difference in the procedure.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.