Tweakish SE
A collection of various gameplay tweaks for the Legend difficulty game, with MCM menus for controlling, enabling or disabling them.
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About this mod Machine translation
A collection of various gameplay tweaks for the Legend difficulty game, with MCM menus for controlling, enabling or disabling them.
Legendary difficulty mode is great; a pack of hungry wolves or a robber pose a real threat to your life, and rightly so. However, some game mechanics don't scale well and are uneven, and they're on lower difficulties. Something doesn't feel right about them.
This is mostly a few tweaks I made when I encountered something that didn't feel right while playing Legend Mode, and a few others I threw in because.
Can be controlled via menu:
Adjusted the number of summons granted by the Twin Souls perk
Adjusted the number of enchantments granted by the Extra Effect perk
Adjusted the poison buff granted by the Poisoner perk
Removable and invisible stealth armor
Adjust cell regeneration time
No matter which gender you're dealing with, Allure will reward you
The first perk reward in each magic tree has level and duration rewards that scale with your skill level.
Adjust time scale
Takes a lot of time to leave a given location, simulating larger horizons and longer travel times
Fast travel times have also been increased
If you are a vampire (or any undead creature) and fast travel time adjustment is enabled, fast travel will always arrive between sunset and midnight
Bulk Smelting Recipes
The Archmage's enchantments on necklaces, rings, and invisible robes use the robe as an ingredient and can be forged.
The Hooded Archmage enchantment on the small circle uses the Hooded Archmage's robe as an ingredient and can be forged.
Once the user reaches a certain level (15 by default), dragons are enabled even if there are no Guardian Watchtower missions
Adjustable possibility of human body or human heart when a human dies (without messing up the forms of all the different human NPCs)
Not controllable via menu:
Blessings of worship last for 28 days (actually an engine bug made them last longer)
Fire Breath and Frost Breath use the dragon version as the third word
Greybeard Robes are obsessed with the blessings of Talos and are abhorrent
Greybeard Hood is obsessed with Fortify Speechcraft and it's incomprehensible
Greybeard Boots is obsessed with Fortify Carry Weight and it's incomprehensible
Dark Brotherhood armor and clothing are an abomination
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Legendary difficulty mode is great; a pack of hungry wolves or a mugger presents a real threat to your life, and rightly so. But, some of the gameplay mechanics don't scale well and aren't balanced as well as they are on lower difficulties. They don't feel right.
This is primarily a collection of tweaks I've made when I ran across something that just didn't feel right while playing Legendary mode, along with a few others that I threw in just because.
Controllable via the menu:
Adjust the number of summons granted by the Twin Souls perk
Adjust the number of enchantments granted by the Extra Effect perk
Adjust the poison buff granted by the Poisoner perk
Craftable and temperable invisible invisible armor
Adjust cell respawn time
Allure gives a bonus regardless of which gender you're dealing with
The first perk in each magic tree grants magnitude and duration bonuses that scale with your skill level
Adjust the timescale
When leaving a named location, a significant amount of time passes, simulating a larger Skyrim and longer travel times
Fast travel time is also increased
If you're a vampire (or any undead, actually) and fast travel time adjustment is enabled, fast travel will always result in arriving between sunset and midnight
Bulk smelting recipes
Archmage enchantment on necklace, ring, and invisible robes, craftable at forge using archmage robes as ingredient
Hooded archmage enchantment on circlet, craftable at forge using hooded archmage robes as ingredient
Dragons are enabled once the user reaches a certain level (15 by default), even without doing the Defending the Watchtower quest
Adjustable chance for human fles …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.