truly deadly poison
Makes poison more lethal to players and NPCs. You may want to keep some healing poison with you. It is recommended to play with MODs that remove the initial healing spell for a more realistic experience.
Screenshots 1 screenshots
About this mod Machine translation
Makes poison more lethal to players and NPCs. You may want to keep some healing poison with you. It is recommended to play with MODs that remove the initial healing spell for a more realistic experience.
Improved all poisons to be more poisonous to both players and enemies. Now, poison is a deadly force that can't be ignored and can dramatically turn the tide of a fight or make a trap literally avoidable. As you explore the ruins, be sure to bring healing poison with you! Alchemist builds are now a late-game viable option. I try to get this balance pretty good by only making one bunch of poisons work at a time.
All pre-made vanilla poisons have been modified to last 3-8 minutes, and the damage has been adjusted accordingly. This includes poison that enemies spit at the player. All player-made poisons (generated by alchemy) have been adjusted by scaling them based on your alchemy level. At 100 alchemy, they will both be more powerful than premade alchemy, and will last about the same amount of time.
Collaboration with Skyrim VR confirmed
This feature does not work with poisons that already exist/saved in your game before installing the game.
(This is an older screenshot and the values have been lowered to be more consistent with vanilla.)
Inspired by Syynxs' improved poison. That was my idea.
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Update: Fixed Nightshade Extract value to 3dps for 10 minutes. Crafted at the Crock Pot of 30 Nightshade Plants, Nightshade Extract is crafted. The new update should fix the 0 duration issue with some potions (damaging magicka/stamina)
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Updated, added the Cure Poison recipe as the base game does not contain any. Ingredients:
bee
Pine thrush eggs
taproot
carp fruit
- So you need to place it lower in the load order than any mod that changes the vanilla composition.
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Updated by request, increasing the duration of health-damaging poisons and adjusting their descriptions. They still maintain balance for the vanilla game.
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Updated to fix an issue where Cure Poisons would not cure enemy poisons.
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Updated, fixed healing poisons having too much value and xp when crafted and made it work correctly with all poisons.
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Update, fixes issue with standard damage health effects not disappearing over time
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Updated, added changes to Boethia's Ebony Mail poison damage to make it more consistent with the mod.
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Updated to make Jarrin Root more consistent with the mod and adjusted the mod's market value so that it can be obtained outside of database missions.
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Updated to fix the issue where "all poisonous substances turn into harmful potions". This will solve the problem.
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Update: Fixed an issue where AlchDamageStaminaRate and AlchDamageMAgickaRate could not be removed from your character after the timer expired.
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Improves ALL poisons to be more venemous toward both the player and enemies. Poison is now a deadly force to be reckoned with and it can drastically turn the tide of battle or make traps something to truly be avoided. Be sure to carry cure poison potions on you when you go exploring ruins! Alchemist builds are now a viable thing late game. I tried to make this balanced fairly well by making only one stack of poison work at a time.
ALL premade vanilla poisons have been modified to last from 3-8 minutes and the damage has been adjusted accordingly. This includes poisons spit at the player by enemies. All player-made poisons (from alchemy) have been adjusted by making them scale with your alchemy level. At 100 alchemy, they will all be more powerful than the pre-made ones and will last about the same amount of time.
CONFIRMED WORKING with Skyrim VR
Will not work on poisons that were already in your inventory/saved in you game before you installed it.
(this is an older screenshot and the value has been brought down to be more in-line with vanilla.)
Inspired by Syynxs Improved Poisons. That mod was what gave me the idea.
-
Update: Fixed Nightshade Extract values to 3dps f …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.