tower
This is the Legendary Edition port of Wizard Tower of Zardalu, brought to SSE and soon to Xbox. The work is his and his solitude. I am thankful and thankful for the opportunity to bring his work to these platforms so that everyone can enjoy it as much as I do.
Screenshots 7 screenshots
About this mod Machine translation
This is the Legendary Edition port of Wizard Tower of Zardalu, brought to SSE and soon to Xbox. The work is his and his solitude. I am thankful and thankful for the opportunity to bring his work to these platforms so that everyone can enjoy it as much as I do.
This mod is intended to pay homage to Oblivion's original Wizard's Tower addon. The overall structure and layout is similar, but I created and changed a new grid to give the tower a skyline feel. The tower's creators were not contemporary of this Dwemer (he disappeared before its construction), but were obsessed with their technology and infused it into the tower's design. The original owner also disappeared, leaving the tower open to all the brave heroes who followed him.
There are four levels;
The first floor is the main magic hall and entrance.
Level 2 is the armory.
The third floor is the library, study and living area.
The lowest levels are Forge and Vault.
I left a lot of the chests/mannans/weapon racks empty. This is intentional. I'm a collector by nature and there are all these amazing armors and weapons in Skyrim that I want to be able to sit back and admire after a hard day killing bandits and trolls.
The tower is located near Halldir's Cairn, south of Falkreath. It can be accessed by walking east from Falkreath, then forking south, then west. The stairs leading to the tower are near the border gate.
I added a map marker so that the tower can be accessed via fast travel. Like the original addon, there are teleporters on the balconies that can be used to teleport characters to any fortress capital.
Hope you like the result.
Require:
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horizon
Play instructions:
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- Copy the contents of the "Data" folder in the WizardTower.rar archive to the Skyrim\Data folder.
- Make sure "Wizard'sTower.esp" is selected in the Skyrim Launcher.
- Play!
Uninstall instructions:
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Delete what you copied in step 1 from above.
Known issues:
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- Not yet. Creation Kit complains about Navmesh, but I didn't notice any consequences in the game. If you find me, let me know.
- The machine in the lobby is currently doing nothing. This isn't really a bug, more of a thing to do. Ideally I'd like the button to pair the character with a daedra or atronach, but I haven't figured out the trigger yet. Let me know if I can help you.
- I'm sure there are others. Let me know when you find them.
warn:
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As usual: there are only about a zillion PC configurations out there. Therefore, I can never guarantee that this mod won't break your computer, burn down your house, eat your dog, or cause other disasters. I will say that the module runs very well on an active POS still running 32-bit Windows XP. I also run HighResTexturePacks and all unofficial patches. Also my TOMB mod. But that's it. I imagine this would conflict with any mod that modifies Hadir's Cairnstone and the area around it.
renew:
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1.02:
Annoying sounds fixed throughout the tower
The tower is in disarray
Artificial player chests on vault facing the correct direction
Fixed throne name
- Minor tweaks/fixes.
1.01
- Fixed corrupted .bsa issue by replacing bsa with free file.
1.00
-First edition.
To do:
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- Add daedra/atronach magic on top.
- Routine cleaning and correcting errors when necessary.
- Arrange the armory.
- Do the keys/quests to get the tower. Now you walk in and it's yours.
Thanks:
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Bethesda and Skyrim Team
Niftools/Nifskope Team
NifUtilsSuiteCreator
Autodesk for 3dsmax.
Skyrim helps keep mods alive.
GIMP 2 Creator
My family tolerated my modding addiction.
I forgot who.
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This mod is intended as an homage to the original Wizard's Tower plugin for Oblivion. The general structure and layout are similar, but I have created and altered new meshes to add a Skyrim feel to the Tower. The creator of a Tower was not a contemporary of the dwemer (who had vanished long before it was built) but was obsessed with …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.