they are turkish

by sheepswirl·v1.0·Updated 2019-05-27

Modified my model and they took our work. Dead NPCs are replaced with a simple Death Pact.

Screenshots 1 screenshots

About this mod Machine translation

Modified my model and they took our work. Dead NPCs are replaced with a simple Death Pact.

Have you ever been on a mission and ended up killing half a city? Wondering why no one moves into their house even though you have 5

Different immersive modes that add NPCs to the city? Okay now your city

It will be slightly less empty.

This is a stripped down version of my original SSE model.

This model involves NPCs.

Hunn

Hutt

Cup

Loius

Kuve

Suzanne

bayfield

Newports

Uyl

Southern Thailand

Morven

Hogney

frus

Borkul

uraken

Grisval

Bragg

Oddfan

Duch

anus

ogmon

lubok

How this works: The NPCs listed above will have a contract spawned on them

You can activate alternate NPCs using. The one at Cidhna mine is

Near the torch on the Cidhna Mine escape route.

Old version

Known issues

To avoid making this more complicated, I did not

NPC. This means the original location will retain its name. this

The only solution is to use skse, I don't want to update this

Every time Bethesda breaks SKSE.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
他们是土耳其人
File size
37.9 KiB