The Unofficial Legacy of the Dragonborn and Beyond Skyrim Bruma Synergy Patch

by AndrealphusVIII·v1.1·Updated 2020-05-20

This patch provides synergy between the two mods by adding new displays, airship destinations, and having a consistent version of Fort Pale Pass across both mods.

Screenshots 5 screenshots

About this mod Machine translation

2389/5000 Introduction

This patch provides synergy between the two mods by adding new displays, airship destinations, and having a consistent version of Fort Pale Pass across both mods.

It is recommended to use a new game to determine if objects are updating correctly.

The patch has 3 main features: adding a museum display for the Beyond Skyrim: Bruma project, and adding a new airship destination in the Beyond Skyrim: Bruma world space.

Exhibits at Bruma Museum

The following displays have been added to the odds lobby:

Spoilers: Show

New Dev Aveza airship destination

The following new locations have been added for the Dev Aveza airship:

Spoilers: Show

A consistent Fort Pale Pass

This will take all relevant references from the LotDs version of Fort Pale Pass and move them to the Skyrim Beyond: Bruma (BSB) version.

It involves the editing of the "Shattered Legacy" quest, which includes:

Spoilers: Show

frequently asked questions

Q: Will you make a LE version?

A: Most likely not, as both mods in CK can only be loaded via Nukem's SSE CreationKit Fixes, which are not available on LE.

Q: Ezra didn't follow Beyond Skygate: Bruma when I needed to escort her back. What can I do?

A: Open the waiting menu and wait for an hour. Navigator can be finicky at times, but eventually she will catch up.

Q: Why are you recommending new games for this?

A: While I have added several failsafes to update objects from the LotDs version of Fort Pale Pass to Beyond Skyrim: Bruma version, sometimes installing this patch on existing save locations, they will not update correctly and will still be in the LotDs version of Fort Pale Pass unfortunately. I've tried several ways to prevent this. But I'm not sure what to do if it fails. If anyone has any suggestions please let me know. I apologize for any inconvenience caused to you. This should not affect the museum displays or the airship destinations (other than the airships at Fort Pale Pass), only the "One Consistent Fort Pale Pass" part.

Q: Is this an official LotD patch?

Answer: No, this is an unofficial patch as the LotD team themselves will not be making any other patches for Beyond Skyrim. However, icecreamassassin, the author of LotD, agreed to make it unofficial (not made by the team), but officially recognized. Therefore, this will not be part of LotD Patch Central. )——————————————————————————————————————

Introduction

This patch provides synergy between both mods by adding new displays, airship destinations and using one consistent version of Fort Pale Pass for content in both mods.

A new game is recommended to unsure objects are properly updated.

This patch does 3 major things: adding museum displays for Beyond Skyrim: Bruma items, adding new airship destination in the Beyond Skyrim: Bruma worldspace.

Museum Displays for Bruma Items

The following displays have been added to the Hall of Oddities:

Spoiler:

Show

New Dev Aveza Airship destinations

The following new locations have been added, for the Dev Aveza airship to fly to:

Spoiler:

Show

One consistent Fort Pale Pass

This takes all relevant references from LotDs version of Fort Pale Pass and moves them to Beyond Skyrim: Bruma's (BSB) version.

It involves edits to the Shattered Legacy quest, among other things:

Spoiler:

Show

Frequently Asked Questions

Q: Will you make an LE version?

A: Most likely not, as loading both mods in the CK is only possible through SSE CreationKit Fixes by Nukem, which isn't available on LE.

Q: Ezra is not following through the gates of Beyond Skyrim: Bruma properly when I need to escort her back. What can I do?

A: Open the wait menu and wait an hour. The navmesh is sometimes finicky, but eventually she will catch up.

Q: Why do you recommend a new game for this?

A: While I have added several failsafes to update objects to move from LotDs version of Fort Pale Pass, to Beyond Skyrim: Bruma's version, sometimes, installing this patch on an existing save, they fail to update properly and w …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
龙族及超越天际布鲁马协同补丁的非官方遗产
File size
244.5 KiB