The Shire SE DV

by Author TheBawb - Translation Dreifels·v1.2·Updated 2018-09-05

Contrary to Tolkin Middle-earth's strong tilt, this is not a "lore-friendly" mode. Even in the militaristic language and word choices in our real world, this is completely different from Skyrim and TES. Just an interface and small, insignificant links. But the world is very beautiful and well designed gemac

Screenshots 7 screenshots

About this mod Machine translation

Contrary to Tolkin Middle-earth's strong tilt, this is not a "lore-friendly" mode. Even in the militaristic language and word choices in our real world, this is completely different from Skyrim and TES. Just an interface and small, insignificant links. But the world is very beautiful and well designed gemac

Shire SE DV

German translation of The Shire SE

Approved TheBawb with friends

This is just esm - originality required!

The translation is ready. There should be a bugfix update followed by a translation update.

  • Content
  • Game description
  • Bugs

Personal notes from Dreifels as translator

  • Content

On the contrary, the mode is not very friendly. In Middle-earth with a strong Tolkien line there Skyrim or TES only have one interface (one target, then teleport) and some small, insignificant reference points.

A very large, very beautiful, idyllic, luxurious world is marked by two "factions": the "Rangers" and the "Evil".

The mod is very complex in content due to repeated possible paginations and many dialogues affecting the corresponding progress. Very "real world" -übliche language, often very militaristic vocabulary and not everything expected from Skyrim/TES and expected in Skyrim Mod.

Players are repeatedly offered two strands, "good" and "evil." Furthermore, fashion is an adaptation to the gender of the player, male or female.

Overall, a great topic sheet would span, with strong real-world implications, organized crime, violence, extortion, war, riot suppression, military operations, etc., to very solid, clichéd phrases, superficial answers to their conversations, both with the player NPCs, and between NPCs,

The author wants to influence the perception of the real world. From the perspective of the player, at least you can make your own perception of the world from the real world. You can see very clearly that this is "military training".

  • Game description

Due to the many different developments that open or close depending on dialogue and answers and side quests or large stakes, it is very strongly recommended to back up more frequently and may need to reload a few savs early as such developments are not foreseen in the past.

Entries in the log do not always activate the task, instead entries do not always close when the task completes (see bug)

This mod differentiates between male and female chars.

At the end there is the ability to resuscitate any dead ranger, and there are four companion options. Not the usual Skyrim range, though. Change clothes, for example and include in companion mode, for example AFT does not work or causes CTD.

  • Bugs

I have repeatedly hit, through often ("good" paths, alternate routes I haven't tested yet) issues with incorrect development stages, and it becomes more difficult because the corresponding task is not always visible to SQT or is already out, so the task is considered completed even though it is not yet complete, but subsequent tasks are not loaded.

24 hour wait + changing location can help, but not always.

There is a quest (depending on the answers given) to create a "bad" gem for Skyrim. After that, I won't start the mission again. The solution is to just find wearing gems around and answer YES truthfully if they get him to bring them. Then this task is closed and the next task becomes possible. Only then can you "deal with it", i.e. put it in your backpack or wherever. (Since the stone doesn't make any sense in the mod, but after completing this task, I'm calling it a bug.)

Similar problems in the exploration phase often occur. Whether something is incorrect or there are no corresponding consequences at all may have a certain result. I have not made it clear. If, yes, that would be very unfortunate.

Personal notes from Dreifels as translator

The translation is so far ready for "good" way into "evil" way and still has references to people, word choice, and other errors, but I can only get it right if I've documented the appropriate places so the specific …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
The Shire SE DV
File size
38.8 MiB