The people of SKYRIM are totally immersed in citizenship
A patch that can be compatible with IC and TPOS. {Patch 0.3.9a only}
Screenshots 1 screenshots
About this mod Machine translation
A patch that can be compatible with IC and TPOS. {Patch 0.3.9a only}
*Warnings are displayed in order of load*
People of Skyrim patch completes SSE
IMMERSIVE CITIZENS MOD {0.3.9a Only}
TPOS_ULTIMATE MOD
TPOS_IMMERSIVE_CIT_PATCH (load the bottom of the order)
If you use my other patches, or these changes:
DRAGONBORN’S LEGACY
CUTTING ROOM FLOOR MOD
IMMERSIVE CITIZENS MOD {0.3.9a Only}
OR DRAGONBORN'S LEGACY
(If you still use the mod's esp file.)
TPOS_ULTIMATE
TPOS_LEGACYOFTHEDRAGONBORN_PATCH_01
[ESP Version - Only one version is required to load the course. ]
TPOS_CRF_PATCH_01
alternative start
TPOS_LEGACYOFTHEDRAGONBORN_PATCH_01
[Here if you are using the ESM version]
TPOS_IMMERSIVE_CIT_PATCH
TPOS_FALSKAAR_PATCH
TPOS_BELLS_OF_SKYRIM
TPOS_ALTERNATE_PATCH_01
If you use the TPOS separate Immersive Citizen patch with any other patch except Cutting Room Floor, you can...
But if you're using the cutting room floor of my CRF and Immersive Citizens patches and my IC patches you now need a new patch that breaks individual mods, surrounds Whiterun Stables and the nearby medical center... Navmesh fixes.
Get the patch here
The IC author once asked me in PM what could be done to make these mods compatible....here's my solution!
The video below shows how the patch is made. The end result favors both modes equally, with both performing as such. I'm sure the process needs to be fine-tuned, but for now the patch works fine. I will wait for feedback from users.
This patch only changes Navmesh; a common component of Skyrim and in no way infringes on IC's units. If anything seems out of the ordinary with this patch, I recommend you contact the administrator; I'm not interested in your complaints or comments. I have considered the IC author's rights in the process of creating this patch, spending a lot of time changing my mod and navmesh to make both mods harmonious, for the benefit of the users of this site.
——————————————————————————————————————————
*WARNING FOLLOW THE LOAD ORDER AS IT IS SHOWN*
Patch for The People Of Skyrim Complete SSE
IMMERSIVE CITIZENS MOD {0.3.9a Only }
TPOS_ULTIMATE MOD
TPOS_IMMERSIVE_CIT_PATCH ( The Very Bottom Of Your Load Order)
OR THESE VARIATIONS IF YOU USE MY OTHER PATCHES:
LEGACY OF THE DRAGONBORN esm
CUTTING ROOM FLOOR MOD
IMMERSIVE CITIZENS MOD {0.3.9a Only }
OR LEGACY OF THE DRAGONBORN esp
(if you still use the esp file of that mod. )
TPOS_ULTIMATE
TPOS_LEGACYOFTHEDRAGONBORN_PATCH_01
[ ESP VERSION - ONLY NEED ONE VERSION LOADED OF COURSE. ]
TPOS_CRF_PATCH_01
ALTERNATE START
TPOS_LEGACYOFTHEDRAGONBORN_PATCH_01
[ HERE IF YOU USE THE ESM VERSION ]
TPOS_IMMERSIVE_CIT_PATCH
TPOS_FALSKAAR_PATCH
TPOS_BELLS_OF_SKYRIM
TPOS_ALTERNATE_PATCH_01
If you use the single immersive citizens patch for TPOS on its own with any other of my patches other than Cutting Room Floor you are OK...
But if you use Cutting room floor with my patch for CRF and Immersive Citizens and my patch for IC you now require a new patch which harmoises the individual mods, around Whiterun stables and near the medary...Navmesh corrections.
GET THE PATCH HERE
The IC author once asked me in a PM what could be done to make these mods compatible....Here is my solution!
The below video shows how the patch was made. The end result favours both mods equally with both performing as they should. There will be a need to fine tune this process I am sure but for now the patch works as it should. I will await user feedback.
This patch alters Navmesh only; a universal component of Skyrim and in no way infringes upon the units of IC. If any take exception to this patch I suggest you contact admin; I have no interest in your complaints or opinions. I have considered the IC authors rights in the process of creating this patch spending a great deal of time altering my mod and the navmesh to bring the two mods into harmony for the benefit of the users of this site.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.