Termination in SE of SS

by SugarSteak zlakob·v1.1·Updated 2019-08-22

This is a port of Sugar_Streak's fantastic Hit Stop mod from Oldrim, now on SE.

Screenshots 1 screenshots

About this mod Machine translation

This is a port of Sugar_Streak's fantastic Hit Stop mod from Oldrim, now on SE.

Version 1.1: Removed loose "SSHS_MCMConfigMenuScript.pex" from file. Don't worry, it's not loaded into your game. If you don't want to re-download it, you can delete it manually in data\scripts.

As the title suggests, hit stop for SS is a hit stop mode. If you've played DMC or Dragon's Dogma, you know what I'm talking about.

Whenever you hit an enemy, there's a very small delay that occurs, resulting in a certain "oohmp!" upon hit, which adds weight to combat and takes away from the paper sword combat feel that Skyrim has.

SugarSteak abandoned the mod a long time ago because he couldn't fix a bug, but along came zlakob and voila, fixed it. Now it works fine.

SugarSteak openly allows anyone to work on his mod (see comments in the original page) and I asked zlakob for permission to use his modified script.

Dependency on SSKE has been removed, it is only required for MCM menus. Let me say it again: you don't need SKSE.

WARNING READ: You need the attack speed fix for this feature. Load it after SS's Hitstop.

Apparently other combat models include their own versions of attack speed fixes (list from ASF's page):

-Skyrim Redone

-Perkus Maximus

-Requiem

-SPERG (fix player only)

-gap

  • Better vampires (only vampires)

-ACE - Combat Skills: If using the ACE Melee module, run "set WeaponSpeedBaseFix to 0" in the console

-TheThirdRace Skill Overhaul (TTRSO): See this topic if you use one-handed, illusion, light armor, or voice mods.

I don't know if these will work with this port, test it yourself if you like.

enjoy your meal.

Original description:

illustrate:

This is a hit stop mode like TK_HitStop, but a little different. Maybe the visual effects are similar, but the principles are different.

It uses "stop weapons" instead of "stop time".

When someone is hit, the attacker's weapon is slowed down for a short period of time, as if the weapon was inserted into the enemy's body.

Then you can feel your stuff, but not the air. "

video:

Video produced by ft2232240

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VERSION 1.1: removed the loose "SSHS_MCMConfigMenuScript.pex" from the file. Dont worry, it wasnt loaded in your game. If you dont want to re-download you can manually delete it in data\scripts.

SS's Hit Stop is, as the title suggest, a hit stop mod. If you've played DMC or Dragon's Dogma you know what I'm talking about.

Every time you hit an enemy a very small delay occurs that gives a certain "oohmp!" to the hit, it adds weight to the combat and lessens the feeling of paper sword fight that Skyrim has.

SugarSteak dropped the mod a long time ago because of a bug he couldn't fix, but along came zlakob and voila, fixed it. Now it works just fine.

SugarSteak gave public permission for anyone to work on his mod (check the comments in the original's page) and I asked zlakob for permission to use his modified script, which was given.

The dependency on SSKE has been removed, it was only needed for the MCM menu. Let me repeat that: you DON'T NEED SKSE FOR THIS.

WARNING READ THIS: you NEED Attack Speed Fix for this to work. Load it after SS's Hitstop.

Apparently other combat mods include their own version of the Attack Speed Fix (list is from the ASF's page):

-Skyrim Redone

-Perkus Maximus

-Requiem

-SPERG (fixes Player only)

-Disparity

-Better Vampires (only if vampire)

-ACE - Combat Skills: if using the ACE Melee module, run "set WeaponSpeedBaseFix to 0" in the console

-TheThirdRace Skill Overhaul (TTRSO): see this thread if you use the One-Handed, Illusion, Light Armor or Speech modules.

I've no idea if these will work with this port, test it yourself if you feel like it.

Enjoy.

Original description:

Description:

This is a hit-stop mod like TK_HitStop, but a little different. Maybe the visual effect is alike,but the principle is different.

It use "stop weapon",rather than "stop time".

When someone be hit, the attacker's weapon will be slow in a short ti …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
SS的SE命中止
File size
3.2 KiB
SHA-256
c0b7e3e313f5208f856c57072f5167eb58fbf1344d6924bc1c9874935715ab99
Stored at
2026-10-08 06:16