Supa Size Ma
let me be a dragon
Screenshots 5 screenshots
About this mod Machine translation
let me be a dragon
NOTE: This mod is no longer supported or updated.
This module has been uploaded by a "caregiver" at the request of its owner. The Care Taker account is run by for the purpose of hosting mods created by authors who are no longer active in the community.
If you are the author of the mod and want to know more about this service or have questions, you can find details about Care Carer here.
Good luck!
Basically just skeleton editing to make the dragon 2x bigger. I used this as a test to convert nifs to SSE. Figure out that others might want it. There is no esp as it is just a replacement for the bones which means no animation glitches like you get when editing them in CK. Except the dragons are sitting a little weird since their habitat isn't big fat dragons. That and their breath attacks can be easier to dodge. Including dat sweet, sweet collision Doh. For the biggest fight. Compatible with almost all dragon mods that use this skeleton (99% of them; obviously it won't get in the way of your dragon battle mods etc.) and with every other non-clunky thing that uses this skeleton (so if you see a roc, that's why). The only thing about gg77's mount mods that doesn't work, just off the top of my head, is that they use unique, separate bones for his creatures. The first edition is the final edition, because seriously, what's there to update? Apparently a lot.
Dragon Rider is now supported. Because I forgot it existed.
Dragon monster:
- Sitting strangely high
- Corpses don't conflict with ground rights - that's not my problem; it's a Skyrim thing
-Easy to dodge breathing attacks
- Flying over dirt, trees and cupboards - Vanilla Skyrim issue with flight animation; I can't fix it
- Their weight is unsafe; sometimes they just sit there if they land - happens more often in cluttered areas or if you have three tree models at once like me
- You can put webbing through its wings and can only hit certain parts of the wings (not the webbing) - Vanilla Skyrim Question: How to place Havok on its wings is way beyond my skill set
-Stop animation (your view is blocked by the dragon's butt, or you stabbed it in the back). Animation issues and ways beyond my current modding skills
- Odahviing is too clumsy to fit through the door - Disable/uninstall this before calling The Fallen, then enable/reinstall after reaching Sovengarde - Currently looking at the issue - Patch in optional section released; more detailed notes in the note
-They didn't use Sahloknir as a big coffin so he stuck out before being resurrected; that may happen with other Arduin resurrected dragons
It's not perfect, but no mod is. Use at your own discretion.
________________________________
Attention: This mod is no longer being supported or updated.
This mod has been uploaded by "The Care Taker" at the request of its owner. The Care Taker account is run by for the purpose of hosting mods created by authors who are no longer active in the community.
If you are a mod author and would like to learn more about this service or have questions, you can find details regarding The Care Taker HERE.
Happy modding!
Basically just a skeleton edit to make dragons 2x bigger. I made it as a test for converting nifs to SSE. Figured someone else may want it. No esp, as it's just a replacer for the skeleton, which means no animation glitches like you'd get if you edited them in the CK. Aside from the dragons sitting kind of weird because their perches aren't made for obese big-boned dragons. That and their breath attacks can be a bit easier to dodge. Includes dat sweet, sweet collision doh. For maximum fight. Compatible with pretty much all dragon mods that use this skeleton (which is 99% of them; to be clear, it won't get in the way of your dragon combat mods and such) and anything else non-dragony using this skeleton (so if you see a giant roc, that's why). Only ones that wouldn't work, off the top of my head, are gg77's mount mods, which use unique, separate skeletons …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.