STRIGOI - Enhanced Vampire Encounters

by Tx12001·v1.0·Updated 2019-10-14

STRIGOI adds 110 new vampire enemies that will appear alongside or in place of the vanilla vampires. These new vampires are heavily based on Curse of the Vampire and have new powers, such as turning into a swarm of bats, and can be accessed through the MCM menu.

Screenshots 4 screenshots

About this mod Machine translation

STRIGOI adds 110 new vampire enemies that will appear alongside or in place of the vanilla vampires. These new vampires are heavily based on Curse of the Vampire and have new powers, such as turning into a swarm of bats, and can be accessed through the MCM menu.

Struggle

Enhanced vampire encounters

Another Vampire Mod by Tx12001?

Yes, but STRIGOI is not a player overhaul, but rather an enemy enhancement, its sole focus is on the hostile vampires you encounter in caves and ruins, this mod is heavily based on the Curse of the Vampire mechanic, but this mod is not required to enjoy STRIGOI.

How is this different from the Better Vampire NPC?

Well, STRIGOI is like the Better Vampire NPCs, you see the latter overhauling existing vampire enemies, STRIGOI adds new vampire enemies and doesn't touch any of the vanilla vampires, these new vampires will sit next to or in place of the vanilla vampires, which means STRIGOI is compatible with almost everything, including Better Vampire NPCs.

You mentioned customization?

STRIGOI comes with an MCM that lets you change several properties about new enemies, including whether they take constant sun damage like in COTV or more like vanilla-style sun damage, and you can decide if they're immune to steel weapons like in Daggefall or if silver weapons deal twenty times as much damage to them, the choice is yours.

What about new abilities?

As I said, this mod is heavily based on Curse of the Vampire, which means that you will definitely be welcomed by those strange vampires who transform themselves into bats to appear some distance away, they will surround themselves in a swarm of bats, and if they find themselves on the losing end they will startle and even turn into mist to escape, this is also a warning that these vampires do have supernatural powers and will use it.

Are these new vampires difficult?

They have the same levels, health, magic, and stamina as vanilla vampires, but are a bit more difficult due to enhanced abilities and supernatural resistances that can be toggled on or off, but unlike vanilla vampires, they can also be exploited. Then, take the STRIGOI vampire into the sun and watch them smolder, or watch someone misjudge the distance and teleport themselves close to a cliff.

Recommended/related modules

Want to be one of these vampires? Then try Curse of the Vampire SSE

Do bats sometimes appear white? Then try the vampire bat texture fix

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STRIGOI

Enhanced Vampire Encounters



Another Vampire Mod by Tx12001?

Yes but STRIGOI is not an overhaul of the Player but an enemy enhancement with the sole focus being upon the Hostile Vampires you encounter in Caves and Ruins, the mod is heavily based on Curse of the Vampire Vampirism mechanics however that mod is not required to enjoy STRIGOI.

How is this different from Better Vampire NPCs?

Well STRIGOI is nothing like Better Vampire NPCs, you see the latter overhauls existing Vampire enemies, STRIGOI instead adds NEW Vampire enemies and does not touch any Vanilla Vampires, these new Vampires will spawn alongside or in-place of Vanilla Vampires, this means STRIGOI is compatible with almost everything including Better Vampire NPCs.

You mentioned Customization?

STRIGOI comes with an MCM that allows you to change several attributes regarding the new enemies including whether they take constant Sunlight Damage like in COTV or a more Vanilla style Sunlight Damage, you can decide if they are Immune to Iron and Steel weapons like in Daggefall or if Silver weapons deal twixe as much damage to them, the choice is yours.

What about New Abilities?

As I said …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
STRIGOI-增强的吸血鬼遭遇
File size
12.4 MiB