Starwars LIght Magicka Sabre
Starwars Easter Egg Improvements to Bleakcoast Cave
Screenshots 3 screenshots
About this mod Machine translation
Starwars Easter Egg Improvements to Bleakcoast Cave
This is a conversion of Magicka Sabers for SSE with Light Emission, which is a conversion of Magicka Sabers for SSE with Light Emission.
I didn't change anything about the saber itself.
I did not make these sabers, nor did I pay for their creation.
Install
Use a vortex
Or drag and drop into the correct folder
What I did was make the skeleton in the BUGcoast cave I mean the Bleakcoast cave is completely stationary because the [blank] [blank] skeleton always explodes with just his cage of ribs hanging from the ceiling. Easter eggs! So I "fixed it".
Additionally, I added a backpack with a vest for the saber, as well as a magazine to try and make the saber more user friendly.
-IMPORTANT- You must have the journal in you/your inventory to craft the saber, it is also based on daedric smithing, so you need this perk as well
I also used a two handed blue saber to wield in the cave in the skull location, this is the only place you can find a saber in a deserted cave, nowhere else
complaint:
None of you saber model makers are taking this seriously! ? ! ?
And the cave where the saber is placed in that wormhole makes me forever not only because the blasted thing doesn't stay in place because mf the snow will eat it and make it disappear "aoiernvpiuqeofv"
Screw your bugtheseda, that cave is a MESS!
If you like this mod, then please check out the mod I designed myself
Easter Egg King Arthur Excalibur
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This is a conversion of Magicka Sabers for SSE with Light Emission which is a an conversion of Magicka Sabers.
I have made no changes to the sabers themselves.
I DID NOT MAKE THESE SABERS, AND I DO NOT TAKE CREDIT FOR THEIR CREATION.
Install
Use vortex
or maunually drag and drop in the correct folders
What I have done is make the skeleton in BUGcoast cave I mean Bleakcoast cave fully static, because the [blank][blank] skeleton would always explode, and nothing but his rib-cage hanging from the ceiling. EASTER EGG RUINED! So i "fixed it".
Also i added a knapsack with the crafting mats for the sabers, and a journal to try and make the sabers more lore friendly.
-IMPORTANT- you MUST have the journal on you/ in your inventory to craft the sabers, also it based on daedric smithing so you need that perk too
Also I swaped the sword in the cave at the skeleton location with a 2hand blue saber and this is the only place you can find a saber is in bleakcoast cave, no where else
COMPLAINTS:
y has none of you saber mod makers thought of this like seriously!?!?
Also the placement of that saber in that bug ridden cave took me forever cause not only would the blasted thing not stay in place, the mf snow would eat it up and make it disappear "aoiernvpiuqeofv"
Screw you bugtheseda, that cave is a MESS!
If you liked this mod, then check out a mod of my own design
Easter Egg King Arthur Excalibur
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.