Staff Casting SE
Add some staves and a wand and you can cast any spell you want. Including those from other mods. The idea behind them is that you can use staff charges instead of magic.
Screenshots 5 screenshots
About this mod Machine translation
Add some staves and a wand and you can cast any spell you want. Including those from other mods. The idea behind them is that you can use staff charges instead of magic.
Staff Casting SE
Spells can be cast using staves and wands. This mod includes a total of 3 staves and 3 wands, which you can use to cast spells simply by equipping the spell you want to cast in the hand equipped with a staff or wand.
Blacksmiths and wands can be forged at the blacksmith.
Many thanks to J3X for the open access to this mod. You can download the original mod here, agree and give the author some credit.
This mod is fully converted to SSE. The grid has been optimized, the plugin converted to 44, and tested in the game.
NOTE: The author lists SKSE as a requirement, but this works fine in SE. If you have any problems, please blame me, not the original author.
Description from the original mod page
Staff Spellcasting v 0.4
SKSE is required.
feature
Add some staves and a wand and you can cast any spell you want.
Including those from other mods. The idea behind them is that you can use
Staff charges instead of magic.
how to get it
Craft them at the forge.
change spell
Equip a spell in your staffed hand.
Spell doesn't work
concentration spell
Bind Weapon Spell
Mastery of Spells (disabled for balance reasons)
The script will disable the casting of these types of spells, but only
Detect vanilla spells. If you have a mod that adds those kinds, if
You will be able to cast them, but the results may be bugged.
Known errors
It cannot detect non-vanilla concentrations, and 2H does not bind spells.
integral
Kryptonian - meshes and textures.
J3X - everything else
If you need anything, please leave me a message at jex_ mus [at] hotmail [dot] com.
Or contact me as J3X at SkyrimNexus.
allow
Clone, copy, propagate, mutate, merge, and do whatever you want as long as you give me credit for my work.
If you upload this mod to any other website (do not upload to the made website)
money from mods) please make sure it is updated and linked back
this website.
You don't need to request any part of this mod.
If you make modifications to this mod, please release it.
If you manage to fix some bugs or add a new awesome feature, please include it in this mod.
I no longer modify Skyrim, but still provide technical support via email or PM.
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Staff Casting SE
Spells can be cast using staves and wands. This mod includes a total of 3 staves and 3 wands that you can use to cast spells simply by equipping the spell you want to cast in the hand that is equipped with the staff or wand.
Staves and wands can be forged at the blacksmith.
Many thanks to J3X for open permissions on this mod. You may download the original mod here, endorse, and give kudos to the author.
This mod has been fully converted for SSE. Meshes have been optimized, plugin converted to form 44, and tested in game.
Note: The author lists SKSE as a requirement, but this works just fine in SE. If you have any problems with it, blame me, not the original author.
Description from Original Mod Page
Staff Casting v 0.4
SKSE is required.
Feature
Adds some staves and wands you can cast whatever spell you want with.
Including ones from other mods. The idea behind them is that you can use
the staves charges instead of magicka.
How to get it
Craft them at the forge.
Change spell
Equip a spell in the hand where you have the staff equipped.
Spells that do not work
Concentration spells
Bound weapon spells
Master cast spells (disabled for balance reasons)
The scripts will disallow casting of these kinds of spells but can only
detect vanilla spells. If you have a mod which adds those kinds if
spells you will be able to cast them, but the result might be bugged.
Known bugs
It can not detect un-vanilla concentration, 2H nor bound spells.
Credits
Kryptonian - Meshes and textures.
J3X - Everything else
Drop me a message at jex_ mus [at] hotmail [dot] com if y …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.