SSE PORT
This mod adds a new species of bat to the world of Skyrim (originally introduced in Test 2) as a common enemy in most caves and a common enemy in fortresses and Norse ruins. They are more aggressive and larger than regular non-aggressive bats, but share characteristics with them. Longer versions can also be encountered.
Screenshots 5 screenshots
About this mod Machine translation
This mod adds a new species of bat to the world of Skyrim (originally introduced in Test 2) as a common enemy in most caves and a common enemy in fortresses and Norse ruins. They are more aggressive and larger than regular non-aggressive bats, but share characteristics with them. Longer versions can also be encountered.
(your videos and screenshots
Very welcome)
This mode adds a new species of bat to the world of Skyrim (first seen in Test 2) as a common enemy in most caves, but also in fortresses and Norse ruins. They are more aggressive and larger than regular non-aggressive bats, but share characteristics with them. Can also be encountered in older versions and have the size of an eagle, or the size of the giant bat from the original TES 2- Daggerfall. The common one is a little larger than the non-aggressive vanilla.
You will see this bat quite often since the beginning of the game, almost as often as wolves and fools, and pose no big threat since they are horizontal and relatively weak.
You'll find them in small numbers (1 to 3), usually at cave entrances. Sometimes an old bat can be seen with 3 or 4 bats around him.
The giant bat from ESO (as well as the undead giant bat called the Werebat) is an entirely different bat-like creature and will be released under another name.
Common enemy in previous TES games, comes in 2 variants - common and
Old bat, an older, larger variety of bat
More wildlife and legends for your exploration
-Last Skyrim update
- DLC Dragonborn
- DLC Dawnguard
- DLC Hearthfire
author:
Mihail - Rebuild original model, normal map, animation, sound, game implementation
Some assets used on this mod also belong to:
Joseph Russell - especially the cleaning and optimization of .ESL
NoneCG - Original models and textures
——————————————————————————————————————————————
(your videos and screenshots
will be very welcome)
This mod adds a new species of Bat (first appeared on tes 2) to the world of Skyrim as common enemies inside most of the caves, and also on forts and nordics ruins. They are aggressive and bigger than the regular vanilla non-aggressive bats, but share characteristics with them. An Elder version can be encountered too, and have the size of an eagle, or the size of the original TES 2- Daggerfall's Giant Bat. The common one is just a little big bigger than the non-aggressive vanilla ones.
You will see this bats frequently, pretty much the frequence of wolves and skeevers, since the beginning of the game, and are no big threath, since are levelled and relatively weak.
You will find them in small numbers (1 to 3), commonly on cave entrances. Sometimes an Elder Bat can be seen with 3 or 4 bats around him.
The Giant Bat from ESO (and the undead giant bat called there as Werebat), are a completely different species of bat-like creature, and will be released with other name.
a common enemy from previous TES games, in 2 variants- the common one and the
Elder Bat, an older and bigger variant of bat
more wildlife and lore for you explorings
- The last Skyrim Update
- DLC Dragonborn
- DLC Dawnguard
- DLC Hearthfire
Author:
Mihail- re-modelling of the original model, normal maps, animations, sound, game implementation
Some assets used on this mod belong too:
Joseph Russell- esp cleaning and optimization to.ESL
NoneCG - original model and texture
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.