SSE PORT

by Mihail·v1.0·Updated 2019-03-30

Giant rats are aggressive medium-sized rodents. They can be found in sewers, mines, ruined fortresses, abandoned buildings, halls of the dead, and caves. They have no outstanding strengths or weaknesses, but they are vectors for almost all types of disease.

Screenshots 3 screenshots

About this mod Machine translation

Giant rats are aggressive medium-sized rodents. They can be found in sewers, mines, ruined fortresses, abandoned buildings, halls of the dead, and caves. They have no outstanding strengths or weaknesses, but they are vectors for almost all types of disease.

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Giant rats are medium-sized aggressive rodents. They can be found in sewers, mines, ruined fortresses, abandoned buildings, halls of the dead, and caves. They have no outstanding strengths or weaknesses, but they are vectors for almost all types of disease.

They can also sometimes be found in Nordic dungeons, but this is rare as Draugrs seem to dislike them due to their high spread and destructive behavior, putting the draugr's dungeon organization and routine at risk.

Forsworn also does not allow them in their camp, but some bandits appear to live with them in the caves, possibly as guards or pets, or possibly as food resources. Riekliengs does the same thing in Solstheim.

他们不与Skeevers共存,每个人居住在一种类型的地方。 On Ratway, Skeevers are now replaced by Giant Rats. The only place left was when the giant rat replaced Bevel.

  • 1 new repeatable common enemy - Giant Rat

Custom sounds and loot (Giant Rat Meat)

  • More lore and wildlife for your Skyrim from previous TES games

author:

Mihail - Remodeling of original model, texture work and restoration,

animations, sounds, loot, diseases, game implementation

Some assets used on this mod also belong to:

Noggin - original models and textures

——————————————————————————————————————————————————

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(your videos and screenshots

would be very welcome)



Giant Rats are medium size aggressive rodents. They can be found in sewers, mines, ruined forts, abandoned buildings, halls of the dead and caves. They have no outstanding strengths, nor weaknesses, but they are vectors of almost all the types of diseases.

They can be found sometimes also on nordic dungeons, but this is rare cus Draugrs seems to do not like them because their high proliferation and destructive behaviour, who puts the draugr's dungeon organization and routine at risk.

Forsworn also does not allow them on their camps, but some bandits seems to have some living with them on caves, probably as guards or pets, or maybe food resource. Riekliengs do the same on Solstheim.

They do not co-exist with Skeevers, each one inhabit one type of place. On Ratway, Skeevers are replaced now by Giant Rats. There is the only placed when skeevers were replaced by Giant Rats.



  • 1 new respawnable common enemy- Giant Rats

with custom sounds and loot (giant rat meat)

  • more lore and wildlife for your Skyrim, from previous TES games



Author:

Mihail- re-modelling of the original model, texture working and fixing,

animations, sound, loot, diseases, game implementation

Some assets used on this mod belong too:

Noggin- original model and texture

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
巨鼠 - 米哈伊尔怪物和动物(SSE PORT)
File size
6.0 MiB