SSE PORT

by Mihail·v1.0·Updated 2019-03-29

The ghost is the last corrupted stage of the soul that has Unfinished Business combined with the soul plane, when it no longer has memory and self-awareness, only pain, anger, and guilt. At this stage they are no longer spirits or ghosts, just ghosts, the remains of a person for a day.

Screenshots 3 screenshots

About this mod Machine translation

The ghost is the last corrupted stage of the soul that has Unfinished Business combined with the soul plane, when it no longer has memory and self-awareness, only pain, anger, and guilt. At this stage they are no longer spirits or ghosts, just ghosts, the remains of a person for a day.

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The ghost is the last corrupted stage of the soul that has Unfinished Business combined with the soul plane, when it no longer has memory and self-awareness, only pain, anger, and guilt. At this stage they are no longer spirits or ghosts, just ghosts, the remains of a person for a day. Most of their features are hidden by a large, tattered black cloak, leaving only their face and hands exposed. The ghost's skin is pale, dirty brown, with long beards and terrifying eyes, and their face is usually twisted in a horrific scream. Since no feet emerge from the base of the cloak and they move by hovering, it's safe to assume that their body structure is the same as the second stage ghosts (see my classic ghost model) - head, torso, and two weapons. They use basic frost spells and a large number of iron swords. All ghost warriors are able to cast a curse called silence at the beginning of the battle, which you must avoid as this spell can consume all your mages for 30 seconds, which is very dangerous for mages but has little effect on stamina and hp.

There are also two more powerful variants, the Holy Wraith, who is slightly stronger than the regular Wraith, and uses a ragged blue coat and a pendant that may be associated with the Aurora, and is a former priest and priest, and wields a spectral sword in addition to frost magic, and the Dangerous Ghost Wraith, who uses purple rags, a Nordic curved sword, more powerful frost magic, and a golden crown with a precious gem on his forehead, which certainly indicates their noble origins.

Unlike ghosts, ghost warriors seem to be at least slightly more robust, given their ability to use weapons. Ghost warriors also have a unique, piercing scream and are fairly resistant to melee attacks due to their ethereal form, but are mid-level enemies. Just above the ghosts, but the rumble dragons and other places. As I've said before, Ghost Warrior casts a powerful spell called Silence, which causes your magician to automatically drain for half a minute, but only once per battle.

They usually haunt halls of the dead, abandoned houses, the interiors of wrecked ships, the inception of some dwarven ruins (the souls of adventurers who discovered their deaths at the hands of automatons), ruins, necromantic lairs, and soul cairns, often alongside ghosts.

  • 1 new type of undead creature

Three variants of Phantom fighter:

Wraith

holy wraith

ghost wraith

  • They have new sounds, effects, magic,

behavior and all are respawnable

  • Good source of ectoplasmic components

-Make Skyrim scarier

This mod should be compatible with almost all other mods

About MIHAIL Monsters and Animals: It will include Animals, Monsters, Undead and Daedra to expand your gameplay in an immersive and lore-friendly way. Since I don't have many yet, I will release individual mods for each creature, but in the future I will release a complete Mihail Monsters and Animals package.

author:

Mihail - models, textures, spells, effects, sounds, animations, game implementation

Some assets used on this mod also belong to:

RustyShackleford69 - More information about this creature

CD PROJEKT RED - To save time I used a Witcher 3 vanilla head with the ghost as a base, which I of course modified to match the look of the ghost. Also a talisman of sanctified ghosts.

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Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
幽灵 - 米哈伊尔怪物和动物(SSE PORT)
File size
19.7 MiB