SSE PORT

by Mihail·v1.0·Updated 2019-09-25

The Wormmaker is an artificial cyborg from the Clockwork City of Sotaxil, a sauropod with synthetic arms and legs that makes it agile and agile, with a large horn on its head. They are based on an unknown Nien creature that resembles a lanky blue dinosaur with a long neck, long tail, nose tip, and back tip.

Screenshots 6 screenshots

About this mod Machine translation

The Wormmaker is an artificial cyborg from the Clockwork City of Sotaxil, a sauropod with synthetic arms and legs that makes it agile and agile, with a large horn on its head. They are based on an unknown Nien creature that resembles a lanky blue dinosaur with a long neck, long tail, nose tip, and back tip.

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"Crops are part organic, part inorganic structure of Sotha Sil. These creations often inhabit the Clockwork City, and come in a variety of shapes: from mechanical humanoids to creatures resembling a Shalk or a Kagouti, they may resemble each other." uesp.net

The Wormmaker is an artificial cyborg from the Clockwork City of Sotaxil, a sauropod with synthetic arms and legs that makes it agile and agile, with a large horn on its head. They are based on previously unknown creatures from Nirn, resembling slender blue dinosaurs with long necks, tails, spiky snouts and backs, and half of their bodies made from metal prosthetics.

In addition to being found in Clockwork City, they are also found attacking Mornhold at the end of the Third Age and protecting High Point Tower during the Fourth Age.

Wormmakers drop Wormmaker Elixir and are resistant to poison, paralysis, and magic cards.

Of course, they are not often seen in the wild, as they are simply residents of Clockwork City. Still, the Temple of Raven Rock has a staff that calls out 2 Bloodmakers for battle, which you can find in the room, and has been considered sacrilegious by the priests ever since the rebirth of Old Dunmer's ways and the fall of the Fall. court.

Ildari Sarothril can summon and command some, and you'll find some of them around and inside Hightpoint Tower.

I explained the reason for this maker's reappearance on Solstheim in Part 3 of The Legend of Dagoth Ur.

-1 new product - rich spices

-1 new summons - 2 of these are summoned by the staff to help you in battle

-They have custom loot, normal crafting potions

  • More lore from Morrowind (Courthouse DLC)

and eso (morrowind dlc and clockwork dlc)

author:

Mihail - models, textures, loot, sounds, animations, game implementation

Some assets used on this mod also belong to:

RustyShackleford69 - Help with more lore information about this creature

SRW0 - I used his Dwemer metallic texture as a base to create a rough cloth texture (but modified to be different from the regular Dwemer metallic texture)

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"Fabricants are the part organic, part inorganic, constructs of Sotha Sil. These creations usually dwell in the Clockwork City, and come in a wide variety of shapes: they may resemble anything from mechanical humanoids to creatures like Shalk or Kagouti." uesp.net

Verminous Fabricants are an artificial cyborg creature, from Sotha Sil's Clockwork City, a saurid with synthetic arms and legs, it is fast and agile and attacks with the large horn on its head. Based on an unknown preexisting creature of Nirn, they resemble lean blue dinosaurs with long necks, long tails, and spiked noses and backs, and half of their body made of metal prothesis.

In addition to being found in the Clockwork City, they were seen attacking Mournhold near the end of the Third Era and protecting Highpoint Tower during the Fourth.

Verminous Fabricants drop Verminous Fabricant Elixir, and are resistant to Poison, Paralysis, and Magicka.

Of course they can not be seen frequently on the wild, since are inhabitants of Clockwork City only. Despite this, the temple of Raven Rock has a staff to summon 2 Verminous Fabricants in battle, you can find it on the rooms, …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
大量制造者-Mihail怪物与动物(SSE PORT)
File size
23.8 MiB