SSE organic faction

by Ether Dynamics·v1.2·Updated 2020-01-31

Factions grow and change independently of the player.

Screenshots 2 screenshots

About this mod Machine translation

Factions grow and change independently of the player.

summary

Organic factions are organizations that can level up, expand territory, protect resources, and be killed outright. This makes the game world more diverse and active, and can bring new challenges to players. Which leaders should you trust? Which lower-level elements might eventually rise through the ranks and pose a threat or become allies? For more information, check out the video below:

Demonstration organic camp

The first new organic faction is located in and around Deepwood Vale (near Solitude). They'll finally gain power and get the potion from the alchemist in Druadach Redoubt on Monday, and visit the Blind Cliff Caverns on Wednesday to pick up some armored units. Four of the leaders are unique individuals and will not be killed by the player or respawn randomly in the background. Once these are gone, the Hargrefins will nominate a Roseheart warrior to command the area. If he is killed, another person will eventually be nominated to replace him.

Extension of all machine factions of Shanghai Stock Exchange

This version has been released for SSE! Click [here] to jump to the SSE Organic Ingredients Extension page.

feature

Independent upgrades of NPCs: Both leaders and minions can be upgraded independently of the player.

Leaders will have their own unique spells and abilities, many of which will increase with level. These include using SSE to enhance AI frameworks.

As leaders advance through the ranks, they will begin to gain traction. These people will have their own skills and combat roles.

Once a leader reaches a certain level of power (rank and followers), they will venture out on certain days to support and broker alliances with other allies in the region.

Each leader can have one or more preferred subgroups of followers that will receive special treatment as long as their leader is alive. This can include access to better resources, equipment and training.

Injured organic camp members will gradually recover over time, proportional to their level.

Resource provider: You can invite alchemists, armored soldiers, etc. to support the organic camp. These actors will create resources (potions, armor, etc.) that will be shared among faction members. Players can intercept these goods, thereby depriving the faction of their benefits while also profiting from their labor.

MOBA-style "jungle" locations/"camps" that enemies can capture to gain additional support troops. Players can observe these troops and withdraw them before they join the main group.

Organizational factions can set up patrols that prevent players from fast traveling to their strongholds. Once the "Organic Faction" is defeated, "Fast Travel" will become available again.

Automatic conflict resolution: When one or more organic factions occupy the same area, an efficient combat resolution system operates

Resolve conflicts. This will happen in the background without player involvement (although they may stumble upon these battles and participate in them).

Coming soon

I'm converting the "Organic Factions" extension schema to SSE, which contains a complete set of "Organic Factions". This will include leaders with levels in the 90-110 range, a new set of followers, and new epic battle locations.

SKSE

None of the components of my mod depend on SKSE.

Require

All DLC

SSE Enhanced AI Framework Master File (ESM)

compatibility

This mod only applies AI and Actor changes to specific Actors in and around Deepwood Redoubt & Vale - it does not change the AI ​​elsewhere in the game. If any, other AI overhauls may also affect the AI ​​used in this mod.

The following mods have been proven to be incompatible with organic factions:

Classic/"Legendary" Edition: Daedric Threat: Actors were incorrectly deleted and reborn, causing massive duplication in each zone.

Known issues

Despite exporting all facial data, Organic Faction members may or may not experience a Dark Face Bug.

Permissions

Organic Factions have bee …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
SSE有机派系
File size
14.7 MiB