SSE optimization tools

by G_k·v1.0·Updated 2019-02-10

An automated tool for optimizing BSA, meshes, textures and animations. It also allows for quick porting of Oldrim mods.

Screenshots 1 screenshots

About this mod Machine translation

An automated tool for optimizing BSA, meshes, textures and animations. It also allows for quick porting of Oldrim mods.

SSE Asset Optimization Tool

SSE Assets Optimiser is a tool designed to automate asset optimization for Skyrim Special Edition. It is an open source project.

How does it help you?

Grid:

It uses Nifscan to detect hard collapsed meshes and only optimizes them.

This approach may have disadvantages. I will create a tweaked Nif Optimizer in a future update.

Texture:

It uses Texconv ​​to automatically convert uncompressed normal maps to BC7 and TGA to DDS.

It also uses Nifscan to convert incompatible DDS.

Animation:

It uses Bethesda's Havok tool to port Oldrim animations.

BSA:

It uses BSArch to extract the old BSA and create a new BSA.

Require

Zilav's Nifscan

BSArch by Zilav

Bethesda Creation Kit, found in the Bethesda Launcher.

Install

Unzip the archive into a new folder. Delete the requirements in the resources folder.

integral

Zilav, Nifscan and BSArch.

Ousnius, for sharing SSE Nif Optimizer code.

Opparco, for creating a CLI version of SSE Nif Optimizer.

Microsoft, TexConv and TexDiag.

——————————————————————————————————————————————————

SSE Assets Optimiser

SSE Assets Optimiser is a tool aiming to automate assets optimisation for Skyrim Special Edition. Is is an open source project.

How can it help you?

Meshes:

It uses Nifscan to detect hard crashing meshes, and only optimize them.

This method can have downsides. I will create a tweaked Nif Optimizer in a future update.

Textures:

It uses Texconv to automatically convert uncompressed normal maps to BC7 and to convert TGA to DDS.

It also use Nifscan to convert incompatible DDS.

Animations:

It uses Bethesda's Havok Tool to port Oldrim animations.

BSA:

It uses BSArch to extract the old BSA, and to create a new one.

Requirements

Nifscan by Zilav

BSArch by Zilav

The Bethesda Creation Kit, found in the Bethesda Launcher.

Installation

Extract the archive into a new folder. Drop the requirements in the resources folder.

Credits

Zilav, for Nifscan and BSArch.

Ousnius, for sharing SSE Nif Optimizer code.

Opparco, for creating a CLI version of SSE Nif Optimizer.

Microsoft, for TexConv and TexDiag.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
v
File size
14.3 MiB