squeeze them dry
This is a port of lesi123's mod Bleed Them Dry Remade. An MCM that allows you to configure bleed damage mechanics and other related combat effects.
Screenshots 2 screenshots
About this mod Machine translation
This is a port of lesi123's mod Bleed Them Dry Remade. An MCM that allows you to configure bleed damage mechanics and other related combat effects.
I'm moving this mod to Skyrim SE so others don't have to port it themselves. It may not work as smoothly as oldrim, but it can still be tested on your own before uploading. Points all go to lesi123, all I did was port it. When a window shows up on the mod organizer, make sure you select the dg+bd version, I don't think vanilla will work. Hopefully someone here can make a better version in the foreseeable future.
Description of the original page:
Bleed Them Dry Remade is a complete rebuild of the original mod that implements many features suggested by the Skyrim community
years. It is designed as a combat utility mod that allows all weapons
types and many dangerous creatures to deal with long term bleeding damage
Target. Each weapon type can be enabled for you and NPCs
or a disabled person as you deem appropriate. Damage values range from 0.25 to 5 damage
Duration values per second range from 10 to 60 seconds.
There are thousands of possible setting combinations! Make settings
Faster, you can choose from 7 different presets on Extra
Options page in MCM.
Important note: Bleeding damage stacks! The more bleed applied to a target, the faster it loses health.
Although the bleed damage overlaps, each bleed has its own timer and
Any other bleeds currently affecting the target will not be refreshed.
The default bleeding chance system stipulates that it will not overflow every time it is hit.
Blood; the chance of bleeding per attack is
The attacker's relevant weapon skills. Which skill trees are shown below
Affects which weapons and their bleed chances.
Weapon skills:
Archery: Bow and arrow, crossbow
One hand: dagger, sword, battle ax, hammer
Two Handed:Greatswords,Battleaxes,Warhammers
Skill level:
1-29 = 25% chance of bleeding
30-59 = 50% chance of bleeding
60-89 = 75% chance of bleeding
90-100 = 90% chance of bleeding
Each weapon type has an option for you and the NPC to set
If you don't want to use the default system, that has its own bleeding opportunities.
You can also enable bleed damage for unarmed combat for selected matches
via MCM. This will allow you to deal bleed damage to enemies
Completely unarmed combat if your character is Khajiit, Argonian, in
Werewolf form, or vampire lord form. Khajiits and Argonians have a
20% chance to hit, while werewolves and vampire lords have a 50% chance to hit.
There is an option to set your own bleed chance for this!
Please note that there are some exceptions for certain enemies; undead,
Daedra, Spriggans, Wisps, Ice Wraiths, and Dwarven Automatons are all immune
For all bleed damage and related effects.
[size=5] CAN NPCS cause damage to my character? [/ size]
You can enable player bleed damage via weapons at any time via the MCM
On the player bleed settings page. The options available on this page are
Same as the NPC bleed settings page, allowing you to choose
Weapons handle bleed damage, bleed damage and duration, and
Option to override the default bleed chance system.
There's also an option to enable bleed damage when bitten or scratched
biology. Each covered creature type has a default bleed chance
Generally depends on their size and danger, but there is a
You have the option to set your own bleed chance to override the default value
value. If you choose to set your own bleed chance, your percentage
Choice applies to all creatures regardless of their type.
Bleeding from creature attacks has five general levels of damage: very low, low,
medium, high and very high. These damage levels are very similar to
Creatures' default bleeding chance is based on their size and danger
nature.
The following creatures have a chance to deal bleed damage when attacking:
Wolves | Death Hounds [DG] | Slaughterfish | Bears | Saber Cats | Werewolves |
Werebears [DB] | Gargoyles [DG] | Spriggans | Ice Ghosts
Troll|Dwarven Sphere|Dwarven Centurio …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.