Spellsword

by BusinessGoose·v2.0.0·Updated 2018-10-26

Spellsword adds spellcasting functionality to weapons and shields in the form of magic. Spell enchantments can contain any spell, including spells from mods, and can be cast by first pressing the configurable cast button and then attacking or blocking.

Screenshots 8 screenshots

About this mod Machine translation

Spellsword adds spellcasting functionality to weapons and shields in the form of magic. Spell enchantments can contain any spell, including spells from mods, and can be cast by first pressing the configurable cast button and then attacking or blocking.

describe

Spellsword can cast spells with weapons and shields. The basic premise is as follows: Weapons, shields, and jewelry can now "spell magic," allowing players to cast spells using a weapon or shield. To do this, press MCM's configurable cast button and attack or block.

Install

Like many other mods; if you are doing a manual installation, just unzip the folder and add the files to the data directory. However, I recommend using a mod manager like Vortex or Mod Organizer 2. For Mod Organizer 2, click on the top icon in the upper left corner where it says "Install new mod from archive". The installer will prompt you to install the base Spellsword.esp and some optional add-ons. Once installed, just click on the checkbox in the module window on the left to open it! Its position in the installation sequence (left pane) should not be too large. Keep in mind that some additional .esp files require a master (e.g. Spellsword Apocalypse requires mod Apocalypse), so the load order (right pane) should only be if you have one of them installed; in these cases, place the additional .esp files visually lower (i.e. higher priority number).

Requiem users: This version of the mod DOES work with Requiem (and any other spell mod), although not perfectly. I will make a special patch for Requiem to make it work better.

Require

SKSE SE, SkyUI 5.1 and Jaxonz Renamer. Some notes: Spellsword does not depend on the SKSE version, so Skyrim monthly updates won't break it. Jaxonz Renamer must be installed, but you don't need to activate the .esp if you don't want to use the mod.

How to use

When you first load the mod, you should get a book from MCM. Open the MCM, familiarize yourself, assign your spellcasting button and your spell inventory button, and choose the option to send yourself the manual "Combat Casting". Once you've read it (it details how to use the mod in the game), you'll have the opportunity to start with a basic spell enchantment item. This will get the job done.

The new spell enchantment does not contain any spells. To fill the spell ward with a spell of your choice, equip the spell with your right hand. Then navigate to your inventory and press the cast key or spell inventory key on the spell enchantment item you wish to add the spell to. This will prompt you which spell token to fill in (most items, especially at the beginning of the game, will only have one).

To cast a spell from your new weapon/shield, simply hold down the cast button and attack or block (depending on the spell). While the focus spell must be cast, all other spells can be configured to be cast on attack or blocked in the MCM (make sure to equip the spell enchantment you want to configure). Note that jewelry cannot cast spells, only hold spells; to cast these and other spells, any magical weapon/shield must be used (including those with unique enchantments or enchantments from other modes).

If you have multiple spells from Spell Enchantment (either through dual-wielding or multiple enchantments), only one spell can be active and ready to be cast at any time. To change your spells, use the spell selector key to cycle through your spells. If you decide to dual-wield a spell weapon, you will lose your ability to cast any spells, although using other modes that allow blocking while dual-wielding will solve this problem. Note that you can use one hand to direct the charge of one weapon to cast a spell from another weapon. So, if your current spell enchantment is on the correct weapon, and you use your left weapon to charge conjurations and swings, you can use the spells in your left hand to cast the spells on the right weapon.

tl;dr: Install the mod, get a magically enchanted weapon, hold down the cast button and …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Spellsword
File size
520.0 KiB