spell charge

by leron999·v1.0096SE·Updated 2018-12-29

Spell Charge allows you to increase your spell count by holding down the cast button for a long time.

Screenshots 1 screenshots

About this mod Machine translation

Spell Charge allows you to increase your spell count by holding down the cast button for a long time.

Overview

Spell Charge changes spells in a very meaningful way: holding the cast button longer makes them more powerful! Spell duration and power are now directly affected by your casting time. If you think that's awesome then this is the mod for you (Full credits to leron999, the original creator of the mod. All I did was convert it to SE and publish it with permission)

feature

A fully working MCM

Supports every non-focused spell (as far as I can see)

The spell visually appears stronger when charged

need

SKSE (I don't think version matters, but more testing may reveal the answer)

SkyUI (for MCM)

Some knowledge on how to install mods

If you want to know more, please visit the original mod page. I may move more information over time (if I adjust) but for now this will be your best source of answers to any questions you may have.

NOTE: Since I haven't done anything other than porting this mod, I don't want endorsements. Instead (and this is a good thing to do) please download the original mod so you can endorse it, since leron999 is the one doing the actual work.

To do:

More tests (help would be greatly appreciated)

picture

some kind of banner

Maybe some tweaks (this will depend on any bugs converting to SE, but otherwise I quite like the functionality and I think it's pretty fully functional)

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Overview

Spell charging alters spells in a way that makes a lot of sense: holding down the cast button for longer makes them stronger! Now the duration and power of spells is directly influenced by how long you charge your spell. If you think that's awesome then this is the mod for you (all credits to leron999, the original creator of the mod. All I've done is convert it to SE and post with permission)

Features

A fully-working MCM

Support for every non-concentration spell (as far as I've seen)

The spell visually looks stronger as it charges

Requires

SKSE (I don't think the version matters but more testing may reveal answers)

SkyUI (for the MCM)

Some knowledge on how to install mods

If you want more information then visit the original mod page. I may move more information over time (if I tweak things) but for now this will be the best source of answers for any questions you could have.

Note: Since I haven't actually done anything other than porting this mod I don't want endorsements. Instead (and this is good practice) please download the original mod so that you can endorse it since leron999 was the one who did the actual work.

To Do:

More testing (help would be appreciated)

Pictures

A banner of some sort

Maybe some tweaks (this will depend on any bugs to do with conversion to SE but otherwise I absolutely love the functionality and I think it's fairly feature-complete)

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
拼写充电
File size
23.6 KiB