speed

by iggyluer·v1.0·Updated 2020-04-23

The Zedit patch, in addition to proficiency, applies acceleration and penalties to actions based on the type of armored NPC + the amount of armor pierced.

Screenshots 1 screenshots

About this mod Machine translation

The Zedit patch, in addition to proficiency, applies acceleration and penalties to actions based on the type of armored NPC + the amount of armor pierced.

describe

I'm also a big fan of tabletop RPGs and CRPGs. One mechanic I really like in these games is that the more armor you have, the more impact it has on your running, throwing, attacking, etc. actions. While I love Skyrim, being a traditional RPG is nowhere to be found and makes me miss those mechanics. In Skyrim, I had to endure watching legolas-me, heavily armored archers overweight, and run away like American bolts. Level 1 quick-cast spells like War Mage! This should not be possible and thanks to zedit we can try to solve the problem in a way that is compatible with all load orders.

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So, what does this do?

This applies a speed penalty to the actions of all NPCs (playable races excluding ghosts), limiting how quickly they can perform combat-related actions.

Debuff

Light/heavy armor reduces movement speed by (4/6)% per piece, with a maximum speed of 16/24%.

Light/heavy armor increases spell cost per piece of equipment by (8/12)%, up to a maximum of 32/48%.

Light/heavy armor reduces attack speed by (3/5)% per piece, with a maximum speed increase of 12/18%

Light/heavy armor will increase the reload time of bows and crossbows by (8/12)% per piece, up to a maximum increase of 32/48%

In addition to this, the following buffs have been added to make encounters more diverse:

Gain

Light Armor skill level 20/40/60/80 provides +1.5/3/4.5/6.0% permanent movement speed.

Gain +3/6/9/12% permanent movement speed at Heavy Armor skill level 20/40/60/80.

+4/8/12/16% draw/eject speed for Marksman skill level 20/40/60/80

Two-handed weapons obtained when the two-handed skill level is 20/40/60/80, attack speed +5/10/15/20%.

example

Bandit Leader[Lvl 1]

Spoilers: Show

Bandit Leader[Lvl 20]

Spoilers: Show

You can view the current debuffs under the active effects menu

compatibility

Generally this should be compatible with all mods since it's a hotfix. In general, if a mod uses raw values ​​for attack speed buffs (i.e. does not derive values ​​based on an attack speed frame), using attack speed buffs will be incompatible.

I used the following mods when testing and highly recommend using them in conjunction with this:

Bug fix SSE

Realistic movement speed

Speed ​​and reachability fixes

Know your enemy/armor

a real renaissance economy

FAQ

1). Can I disable some mechanisms?

yes. The fastest way is to go into the patcher (index.js) and remove the privileges that are not required for distribution.

2). Will this affect monsters?

Not currently, but monster actors could easily get support.

3.) Some numbers are too small/large. Can you adjust it?

certainly. Post your thoughts in the forum

Special thanks to:

I'd like to take a moment to thank the following users/groups:

Medit for zedit。

Histup for zedit patches and examples.

Big thanks to thjmm for allowing to use kya as a base.

Tonycubed2 always releases mods that bring me back to Skyrim

Meh321 bug fix sse!

renketsu0 for attack speed frame

DanielUa's outstanding placement machine

Everyone on the Skyrim developers gave feedback and suggestions on the implementation

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Description

I'm a big fan of tabletop rpgs and crpgs as well. One mechanic I really like in those games is how the more armored you are, the more it affects your actions like running, casting, attacking etc. While I do like skyrim, it is no where near being a traditional rpg and makes me miss those mechanics. In skyrim I have to put up with watching overweight heavy armored archers legolas-ing me and running away like usain bolt. And things like battlemages rapid casting spells at level 1!  That should not be possible and thanks to  zedit we can try to address the problems in a way that is compatible with all load orders.



So what does this do?

This applies speed penalties to actions to all npcs(playable races exclud …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
动作速度
File size
4.3 KiB
SHA-256
8cb697cecfbef361dd958107f1f73139c154abf36929f9e1ca7db1f741175589
Stored at
2026-10-08 23:37