Sneak Behavior Extensions- True Prone System
An SKSE powered behavior module that adds functional prone, dive, roll and crawl inspired by MGSV and other stealth games. Use custom animations and behaviors. Crawling affects your stealth and makes you harder to detect at the expense of movement speed. Support follower NPCs.
Screenshots 3 screenshots
About this mod Machine translation
An SKSE powered behavior module that adds functional prone, dive, roll and crawl inspired by MGSV and other stealth games. Use custom animations and behaviors. Crawling affects your stealth and makes you harder to detect at the expense of movement speed. Support follower NPCs.
illustrate:
Prefix:
1.Animation Motion Revolution required for motion
2.Dynamic Key Action Framework NG Endorse this mod, without it this wouldn't be possible.
3.Project New Reign - Nemesis Unlimited Behavior Engine
SBE - Real Prone System:
Added a dive climbing system that changes the way you play stealth.
Entering the prone silenced state can eliminate almost all movement sounds and increase detection difficulty by 50%, at the cost of reduced movement speed and the inability to use weapons.
Keybindings are lag-free and passable. json, thanks to DKAF, Jarari’s SKSE driven Key Action Framework.
Super compatible; does not replace normal stealth behavior or animations! Expanded sneaking behavior.
Non-invasive. All keys are not normal controls.
Should be very suitable for grass collision!
Require:
- DKAF
- Payload interpreter
- the Avengers
- AMR
Install:
- Installation requirements.
- Download and install the mod using your favorite mod manager.
- Start the Nemesis Engine and make sure the patch for the SBE true prone system is checked, as well as the patches for any other behavior modes you are using.
- Update and start the engine. closure.
- Done.
compatibility:
Compatible with everything. Keybinding conflict? Change it in json.
Gallery:
The prone position can only be accessed from stealth.
Shift + W: Dive prone.
Shift + A: Scroll left.
Shift + D: Scroll right.
Keep shifting (while prone): Get up.
Hold Shift (while sneaking): Start prone.
Movement (when prone): crawling.
Foot IK (collision) is turned off in this gif, I'm too lazy to re-record it, there's not so much editing in the game.
FAQ:
Dynamic actor collision compatibility? Compatible with almost all products, including DAC. Eventually, Ersh will add an update to the DAC that will let behavior modifiers further reduce colliders (so crawling under tables, under buildings, etc.). ).Don't pester him about it, he will add it in his own time.
My feet move occasionally. Not a bug, that's just me saying hello. It's a havok engine thing, keep the foot on the surface and aligned, it can jitter sometimes. It's better than watching your feet being pinched 24 hours a day.
Can I replace the animation? Please feel free to replace them for your own personal use. I tried, but overall I'm still a junior animator.
Why do you make so many candid camera mods? I'm not done with my stealth archer game yet.
credit:
dTry for payload interpreter
Bingge (Jalali) for his dynamic critical action framework
alexsylex by AMR
Carls for his blender rig (these animations are made using it)
Skyrim guild community, based on
The r/Skyrim discord introduced me to modding.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.