smell yourself
Smelt & Tan replicates many pieces of armor and weaponry (5 and 10)!
About this mod Machine translation
Smelt & Tan replicates many pieces of armor and weaponry (5 and 10)!
A port of my original Skyrim mod can be found here!
After spending hours burning the weapons and armor one by one, I finally got it and decided to do this:
A mod that allows creating them in batches of 5 and 10!
Require
Skyrim.esm
Update.esm
Dawnguard.esm
Dragonborn.esm
How to use
Just use NMM to download, use LOOT to organize, and you're done!
If you downloaded manually, just put it into Skyrim > Data Files
Currently, I'm not aware of any conflicts, but I think any mod that changes the smelter and tanning rack could cause problems
content
Regardless of the "quality" of the project, I follow a pattern (mostly for my sanity)
(i.e. 1 bow = 2; 5 bows = 10; 10 bows = 20)
arms:
Bolts = 10,20
Arrow = 24,48
Bow = 2,10,20
Crossbow = 2,10,20
Dagger = 1,5,10
Hammer = 2,10,20
Sword = 2,10,20
Waraxe = 2,10,20
Tomahawk = 3,15,30
Greatsword = 3,15,30
Warhammer = 3,15,30
armor:
Cuirasses = 3,15,30
Helmets = 1,5,10
Shield = 2,10,20
Gloves = 2,10,20
Boots = 2,10,20
other:
All ores = 1,5,10
Dwarf Knick Knacks
certain jewelry
Miscellaneous
(read more from me)
renew
Version 1.2
Added Falmer heavy armor suit (tanning stand)
Added Falmer hardened gloves and helmet (tanning rack)
Version 1.1
Add most clothing
Added multiplier for hide/skin patches
Forsworn Axe & Sword produced at smelter
(Details updated in readme)
integral
Bethesda for Skyrim and CK
All who make smelting models inspired this
Jess dealt with me through the process
——————————————————————————————————————
A port of my original Skyrim mod that can be found here!
After spending hours smelting down weapons and armor one by one, I finally had it and decided to make this:
A mod that would allow for them to be created in batches of 5 and 10!
Requirements
Skyrim.esm
Update.esm
Dawnguard.esm
Dragonborn.esm
How to Use
Simply download with NMM, organize with LOOT, and you're done!
If you download it manually, simply place it in your Skyrim > Data file
At the moment, I do not know of any conflicts but I would think that any mods that change the Smelter and Tanning Rack might cause problems
Contents
I made it so that follows a pattern, regardless of the "quality" of the item (Mostly for my sanity)
(i.e. 1 Bow = 2; 5 Bows = 10; 10 Bows = 20)
Weapons:
Bolts = 10, 20
Arrows = 24, 48
Bows = 2, 10, 20
Crossbows = 2, 10, 20
Daggers = 1, 5, 10
Maces = 2, 10, 20
Sword = 2, 10, 20
Waraxe = 2, 10, 20
Battleaxe = 3, 15, 30
Greatsword = 3, 15, 30
Warhammer = 3, 15, 30
Armor:
Cuirasses = 3, 15, 30
Helmets = 1, 5, 10
Shields = 2, 10, 20
Gloves = 2, 10, 20
Boots = 2, 10, 20
Misc:
All Ores = 1, 5, 10
Dwarven Knick Knacks
Certain Jewelry
Misc Items
(More info in Read Me)
UPDATES
Version 1.2
Added Falmer Heavy Armor Set (Tanning Rack)
Added Falmer Hardened Gloves & Helmet (Tanning Rack)
Version 1.1
Added Most Clothing
Added Multiples for Hides/Pelts
Changed Forsworn Axe & Sword be made at the Smelter
(Details in Updated Read Me)
Credits
Bethesda for Skyrim & the CK
All the people who made smelting mods that inspired this
Jace for dealing with me through this process
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.