Smart Harvest SE
It's an intelligent automated mugger with relevant quality of life features. If you enjoy chasing butterflies, or the aftermath of sorting through endless boxes and carcasses for that interesting item and a few animals, then this mod isn't for you! If you want to explore wilderness, dungeons, and fortresses undisturbed by worldly loot, read on.
Screenshots 3 screenshots
About this mod Machine translation
It's an intelligent automated mugger with relevant quality of life features. If you enjoy chasing butterflies, or the aftermath of sorting through endless boxes and carcasses for that interesting item and a few animals, then this mod isn't for you! If you want to explore wilderness, dungeons, and fortresses undisturbed by worldly loot, read on.
Mod function
Fully configurable via MCM
Loot categories handled to your liking
No manually curated item lists: read load order to build loot category list
Configurable value/weight ratios by category, plus global defaults, so no need to micromanage category ratios
Quality of Life Improvements: Give up weight at home or in combat; don’t loot when invisible/ethereal
Law-abiding citizens or statutes? Configurable theft and automatic robbery limits during settlement
Blacklist and whitelist hotkeys in case categories are insufficient or incorrect
Scan range (in feet) and interval (in seconds) indoors and outdoors: Reduce looting of adjacent rooms you haven't seen yet
Colored glow for special loot targets (boss chests, quest items, enchanted items, locked containers, my own possessions)
Optional short-lived glow for automatic looting of containers and corpses
Mineral veins are mined automatically: leave the pickaxe at home!
Critters are caught: you will never drown again after fishing or stray into a group of bandits while chasing butterflies
Player House materials will be automatically mined in limited quantities
Choose a mod that supports auto-detection.
Supported modules
Fossil mining - with legacy support - fossils provided according to original mod logic
Complete Alchemy and Cooking Overhaul - Auto-mining added targets
Immersive Armor - Don't loot the chest containing 'All Armor'.
How does it work?
View source code on Github
Acknowledgments
This mod is based on towawot's Auto Harvest SE. He graciously granted me permission to publish on this basis. If you like my mod, please just click the link above and sign it for Godfather.
This mod is built on top of the awesome CommonLibSSE and currently has minimal dependencies on SKSE.
Thanks to Lexy's LoTD for bringing me back into the game, and to members of Lexy's Discord community for beta testing.
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Mod Features
fully configurable via MCM
categories of loot handled according to your preferences
no manually-managed lists of items: load order is read to build loot category lists
Value/Weight ratio configurable by category, plus global default so there's no need to micro-manage category ratios
quality of life improvements: carry weight waiver at home or in combat; don't loot while invisible/ethereal
law abiding citizen or scofflaw? Theft and auto-loot restriction while in settlements are configurable
Black List and White List hotkeys, in case categories are insufficient or incorrect
scan ranges (in feet) and intervals (in seconds) for indoors and outside: reduce looting of adjacent rooms you have not seen yet
colour-coded glow for special loot targets (boss chest, quest items, enchanted items, locked container, my own property)
optional brief glow for auto-loot containers and bodies
Ore Veins auto-mined: leave your pickaxe at home!
Critters caught: no more drowning while you swim after that fishy, nor blundering into Bandit swarms during a butterfly chase
Player House materials auto-mined in limited quantities
selected support for auto-detected mods.
Supported Mods
Fossil Mining - with Legacy support - fossils provided per original mod logic
Complete Alchemy and Cooking Overhaul - auto-mining of added targets
Immersive Armors - don't loot the chest that contains 'all the Armorz'.
How Does It Work?
Check out source code on Github
Acknowledgements
This mod is based on Auto Harvest SE by towawot. His gracious permission for me to build on that baseline allowed me to publish. If you like my mod, please head on over and endorse its godfather at the link above.
This mod is built on the awesome CommonLibSSE a …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.