SkyUI Weapon Pack SE
Adds 11 unique icons/types to SkyUI including Spear, Javelin, Pike, Halberd, Rapier, Quarterback, Claw, Whip, Sickle, Katana, Gun.
Screenshots 5 screenshots
About this mod Machine translation
Adds 11 unique icons/types to SkyUI including Spear, Javelin, Pike, Halberd, Rapier, Quarterback, Claw, Whip, Sickle, Katana, Gun.
This mod will add additional icons/types to SkyUI by using keywords. Any weapon containing any specific keyword will appear as such when viewed in SkyUI. The purpose is to allow any weapon mod to be able to display unique icons and types that are more appropriate for its category.
need:
SkyUI - This mod is designed as an add-on to enable additional content via SkyUI, so there's not much to say.
compatibility:
Not compatible with other similar mods from SkyUI. As long as other mods and this mod don't change these same subsequent files, then
There should be no problem.
bartermenu.swf
containermenu.swf
Make menu
favorite menu
Inventory menu
icons_item_psychosteve.swf
Translate txt files
usage:
In order for a weapon to display these icons/types, you must append one of the following keywords to the weapon. These keywords are not ID based, but are case sensitive.
WeapTypeSpear
Weapon Type Javelin
WeapTypePike
WeapTypeHalberd
WeapTypeRapier
WeapTypeQuarterstaff
WeapTypeClaw
WeapTypeScythe
WeapTypeWhip
Weapon Type Katana
WeapTypeGun
For example, if you add WeapTypeClaw on top of Mace's existing keywords, SkyUI will detect that keyword and show Mace as a Claw in the manifest, even though it will still function normally as Mace and all of the previous keywords will still be retained.
credit:
schlangster - The original uploader for SkyUI. Also if you see this message please contact me, you really need to check your messages.
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This mod will add additional icon/types to SkyUI via the use of keywords. Any weapon containing any of the specific keywords will be displayed as such when viewed in SkyUI. The goal is to allow any weapon mod to be able to display a unique icon and type that would better fits it's category.
Requirement:
SkyUI - This mod is designed as an addon to enable additional contents with SkyUI, so needless to say will require such.
Compatibility:
Not compatible with other similar mods of SkyUI as this one. As long as the other mod and this mod does not alter these same following files then
there shouldn't be a problem.
bartermenu.swf
containermenu.swf
craftingmenu.swf
favoritesmenu.swf
inventorymenu.swf
icons_item_psychosteve.swf
the translation txt files
Usage:
To have a weapon display these icon/types you must have one of these keywords attach to that weapon. These keywords are not ID based however they are case sensitive.
WeapTypeSpear
WeapTypeJavelin
WeapTypePike
WeapTypeHalberd
WeapTypeRapier
WeapTypeQuarterstaff
WeapTypeClaw
WeapTypeScythe
WeapTypeWhip
WeapTypeKatana
WeapTypeGun
For example, if you add a WeapTypeClaw to a Mace on top of it's existing keywords, SkyUI will detect this keyword and display your Mace as a Claw in the inventory even though it's still fully functional as a Mace and still has all it's previous keyword intact.
Credits:
schlangster - Original uploader to SkyUI. Also if you see this please contact me, you really need to check your messages.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.