Skyrim SE
Real wildlife skyrim special edition. Over 490 new variants of natural wildlife in the sky!
Screenshots 8 screenshots
About this mod Machine translation
Real wildlife skyrim special edition. Over 490 new variants of natural wildlife in the sky!
I got permission from Nedius to port this mod via PM. This mod is too good to be left behind, so I took the liberty of porting Nedius' mod to Skyrim SE. The fix is beyond my knowledge, but it's not out of the realm of possibility and could use some help.
Author: Nedius:
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important tips
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As far as I know, this mod has now been completely cleaned up
There aren't any crashes or other issues. Obviously, mods that change wildlife
and behavior may cause problems, but I have tried my best to avoid this
Make all my creatures unique.
However, it won't "work" with the mod you need to eat because my food won't be scripted
They are a requirement. If anyone knows how to add that would love it
Help!
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Over 490 new Skyrim wildlife variants! Revised AI and wildlife faction interactions, 16 new lore-friendly diseases, 45 new
Ingredients, 21 new foods and 21 new recipes!
Bethesda Forum Discussion: http://forums.bethsoft.com/topic/1366414-real-wildlife-skyrim-thread-2/page__fromsearch__1
1.Installation
- Notes on merging level lists
3.Features
- Known errors
- Known mod conflicts and patches
6.Change log
7.Future plans
8.Request
9.Thank you/acknowledgment
- Translation
- Troublemaker
1.Indoctrination
Extract the .esp to your Skyrim SE data folder (probably located in
C:\Program Files (x86)\Steam\steamapps\common\skyrimSE\Data) or some similar location.
Select a plugin via the Plugins menu on the Loadout menu or the Mod Manager of your choice.
Please ignore the '0.1' at the end of the mod. this won't change
People use systems like NMM, MO2, LOOT, ETC, etc.
- Level list
Real Wildlife - Skyrim SE compiled level list for the basic Skyrim SE game. If you're worried about this affecting
For other mods, I recommend using a tool like Wrye to create a merged mod
Bash( Smash(
3.Features
This mod includes:
- Over 490 age and disease based variants of the following:
oBears (normal, cave and snow)
oCows
oChaurus / Charus Reaper
oChickens
Odile
oDogs
oElk
oFoxes / Arctic Foxes
oFrostbite Spider (over 50 other variants...)
oGiants
oGoats
oHorkers
oHorses (all types)
wraith
oMudcrabs
oRabbits
oSabre Cats (normal and snow)
oSkeevers (many variations, including many new disease variants)
oSpriggans / Spriggan Matrons
oTrolls/Frost Trolls (includes a new 'Demented' variant)
Wolf (normal, red and ice)
- Disease-friendly diseases added in this mode now include:
oBloodlung
oCollywobbles
oDampworm
oDroops
oFeeblelimb
oGreenspore
oHelljoint
angry angry
oRust Hard Candy
oHaemophilic dementia
oShakes
oSwamp Fever
oTicklebritch
oWither
oWitless Pox
oYellow Tick
See the very bottom of this file for a list of the effects they give (spoilers in case!)
- Increased Difficulty - Juveniles, adults, and adult creatures are more challenging than Skyrim's wildlife.
- 29 new ingredient variants (e.g. eyes, heart, claws and meat for creatures)
•20 new foods (bio-meat)
•11 new recipes
- New additions to existing level lists are minimal, but include:
o Wild dogs to 'prey'/environmental creatures
Osray kills 'prey' list in appropriate area
o Tiny, non-aggressive spiders of environmental creatures.
o Small, non-aggressive Skeevers replace the common "rats".
o Wild horses and bison brought to the plains game list.
o'Demented Trolls' - Their behavior is somewhat unpredictable. Basically, I need a creature to carry 'Serpiginous Dementia'...
This means you can now come across hundreds of variations of existing
Wildlife - a little more natural. Oh, and in response to the request,
I consider 'fast' creatures to be 25% faster.
Many wild animals have had their basic AI changed - many var …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.