Skyrim SE
Add -87 dynamic link container. Put an item in a new container and instantly pick it up anywhere or in any city/town/longhouse. Manually or through spells.
Screenshots 8 screenshots
About this mod Machine translation
Add -87 dynamic link container. Put an item in a new container and instantly pick it up anywhere or in any city/town/longhouse. Manually or through spells.
What does this MOD do?
Supplement - Dynamic Link Container or "" Container Flying Special
Nicks definition: A connection or series of connections that connects two or more things.
Do they really work?
Yes, they Really Work...
How will this mode affect my game?
Unless your game is already lacking, it won't have an impact at all.
What does this mold contain?
29 sets of 3 containers = 87 new connected containers and 3 new spells - SkyRIM I, II or III Vault. Open one, place the item, and immediately retrieve it in any other city/town in Tamir (including Orc strongholds). (Meaning Solsthiem too, just FYI.)
VR compatibility?
There shouldn't be any problems.
how it works
Access your container manually or via spells anywhere in Tamil. Yes, Mike, even in Throat of the World, you can download any of the mods to Skyrim Special Edition, except maybe Endral, which changes the physics of the game.
Is it compatible with other MODS?
Yes, unless they relocate the space around the container. Whiterun's navel mesh has not been touched as all mods convert Whiterun. But you shouldn't have any problems.
Compatibility issues?
Only if the mod changes the immediate space around the container.
Re-navigate around containers so NPCs don't try to walk through them or get stuck.
Why are you doing this?
The better question is, why did I decide to release this mod?
Because in Skyrim and SkyRIM SE and Fallout 4, I haven't really seen a dynamically linked set of containers in any Bethesda-created world. Might do this for Fallout 4 at a later date.
Manual - Open all containers in towns/strongholds.
or
Instantly - Retrieve your items anywhere by spelling them into matching containers.
Which town?
Hope everything.
Place:
Skyrim: (DLC - see below) - Helgen, Kensgrove and Nightgate Inn are not included. This is intentional.
external:
Outside the Dornstal-Windhorn Hotel.
Dragon Bridge - Bonfire next to the bridge
Dushneh Yal - just inside the gate.
Falkreath-the drink of the dead
Outside the Hotel Ivarstead-Vermeer.
Karthis - Outside Karthissen Hall.
Lagashpur - Outside the longhouse, small shrine at Maracas
You can put the long hammer into the new container instead of packing it.
Markarth - Outside the underground storage room.
Khazgul - Just inside the gate.
Motar - on the bridge, near Horgen and Rami's house.
Nazul - To the left of the longhouse, just outside the Alchemy Hut.
Liffin - outside, garden area, honey side house.
Riverwood - Outside, just before crossing the stone bridge to Whiterun.
Rorickstead - outside the Frost Hotel
Sher Stone - Between the iron furnace and the blacksmith's front door.
Solitude - Just past the market and out the lonely side door. Not the main entrance.
Whitlen - between Wameton and Blazer's House
Wenhem - Outside the side entrance of the Candlestick Hall.
Winterhold - The mystery beyond the ice mound and balcony of Winterhold Academy
internal:
Kevan Goode - The internal Kevan Goode code. (If you want to keep the jagged crown
Put it in a new container. (Only take it back, then! You go back and report
(To General Tullius) (So basically you just give them hot air but keep the crown)
Tattered Fragon - right next to the rude face sculptor lady
Dawnguard DLC:
external:
Dawnguard - outside the front door
Volkiha Castle - outside the front door
Hellfire Corporation:
internal:
Three houses down - second floor, on top of the upper wardrobe, next to the magician.
Dragon Company:
external:
Crow Rock - Just as you disembark the ship (main game), it will be along the dock to your left.
Skaal Village - When you and Freya first enter Skaal Village, it's just behind the first house on the right.
TelMithryn - To the right of TelMithryn's kitchen (1 o'clock) see picture.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.