Skyrim Redone SE

by Ceindynce·v1.0·Updated 2020-02-17

Provides consistency and compatibility for Skyrim Redone SE. Unless otherwise noted, all patches are ESL and compatible with legacy versions of Dragonborn SE version 5. New patches verified to be compatible with LotD version 5 will be added immediately.

About this mod Machine translation

Provides consistency and compatibility for Skyrim Redone SE. Unless otherwise noted, all patches are ESL and compatible with legacy versions of Dragonborn SE version 5. New patches verified to be compatible with LotD version 5 will be added immediately.

Consistency and compatibility patches for Skyrim Redone SE

process standardization

Allowance requirements

*Norsemen need Orc Smith;

  • Stalhrim requires Glass Smithing (light armor, all weapons) or Ebony Smithing (heavy armor, all weapons);

*Ancient Northern Europe requires Steel Smithing;

*Ancient Northern Honing requires Orcish Smithing;

*Ancient Nord heroes require Orcish Smithing;

*Falmer grinding requires advanced forging;

  • Blades (Akaviri) require advanced forging;

naming convention

*Renamed ores and ingots (example: Iron Ore renamed to Ore-Iron)

Skyre SE - AK Skyrim Underground SE Patch (Released)

Place AK NPCs in their own faction so they are no longer affected by the Harmony Perk. Some NPCs receive Skyre perks. Crafting standardization includes: SkyRe's crafting/tempering requirements, Mithril's advanced forging requirements. Naming conventions for ores and ingots.

Skyre SE - Skyrim Unique Treasures SE Patch (Released)

Exclude all unique weapons and armor from Meltdown and implement SkyRe's perk perk requirements.

Skyre SE - Heavy Armory SE Patch (coming soon)

Allows all weapons from the Heavy Armory to be displayed in the LotD Museum. Renamed duplicate versions of Skyre weapons to be compatible with the current save - if these weapons have already spawned/been created, they will persist in the world. The HA version of duplicate weapons has been updated to be consistent with SkyRe stats. Removed SkyRe crafting/tempering recipes for duplicate weapons, and adjusted level lists to remove newer HA versions - new SkyRe versions should not spawn or be able to be created (effectively removing them from the game). HA circuit breaker recipe has been removed (the reverter will generate the recipe).

Standardized crafting classes between SkyRe, Heavy Armory and WACCF - These changes are implemented across all versions of weapons/armor within the class for consistency, which may include changes to crafting/tempering requirements and/or perks. A faction/class that carries heavy armor is intended for all weapons and armor of the faction or class in question (eg: Imperial or Dawnguard weapons from HA require faction affiliation to craft, this patch extends that premise to all weapons and armor of that faction/class/class - Craft and Grind):

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Consistency and Compatibility patches for Skyrim Redone SE

Crafting Standardization

Perk Requirements

  • Nordic requires Orcish Smithing;
  • Stalhrim requires Glass Smithing (light armor, all weapons), or Ebony Smithing (heavy armor, all weapons);
  • Ancient Nord requires Skyforge Smithing (Steel Smithing);
  • Ancient Nord Honed requires Skyforge Smithing (Orcish Smithing);
  • Ancient Nord Hero requires Skyforge Smithing (Orcish Smithing);
  • Falmer honed requires Advanced Smithing;
  • Blades (Akaviri) requires Advanced Smithing;

Naming convention

  • Ore and Ingots renamed (example: Iron Ore renamed to Ore - Iron)

Skyre SE - AK Skyrim Underground SE Patch (released)

Places AK NPCs into their own factions so they are no longer effected by Harmony Perk. Some NPCs have received Skyre perks. Crafting standardization includes: SkyRe perk requirements for crafting/tempering, Mithril requires Advanced Smithing. Naming convention for Ore and Ingots.

Skyre SE - Skyrim Unique Treasures SE Patch (released)

Excludes all unique weapons and armor from meltdown, and implements SkyRe crafting perk requirements for tempering.

Skyre SE - Heavy Armory SE Patch (releasing soon)

Allows all weapons from Heavy Armory to be displayed in LotD Museum. Renames duplicate versions of Skyre weapons for compatibility with current saves - these weapons will persist in the world if they have already spawned/been created. HA versions of duplicate w …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Skyrim Redone SE补丁集线器
File size
26.6 KiB