Skyrim Realistic Conquests for Acquisition Fortress - Peak's Shade Tower and Pinewatch Checkpoint
This mod makes changes to the Peak's Shade Tower and the bandit checkpoint north of here using Fort Takeovers. After clearing enemies from the Peak's Shade Tower, it will become a safe space for travelers with the help of Falkreath guards, who will take over the bandit checkpoint. as it is meant to be
Screenshots 5 screenshots
About this mod Machine translation
This mod makes changes to the Peak's Shade Tower and the bandit checkpoint north of here using Fort Takeovers. After clearing enemies from the Peak's Shade Tower, it will become a safe space for travelers with the help of Falkreath guards, who will take over the bandit checkpoint. as it is meant to be
Skyrim Reality Conquests all-in-one pack released!
This version of SRC contains two separate locations! Peak's Shadow Tower and the Bandit Checkpoint to the north.
Clearing Peak's Shade Tower transforms the location into a traveler's resting place. To maintain the security of this location, you should also clear the checkpoint to the north. Once the location is cleared of thieves, it turns into a checkpoint owned by Falkreath Hold, called Pinewatch Checkpoint (named after the famous secret bandit lair).
Knowledge
Peak's shade tower has long been unsafe. The people of Falkreath and travelers have long feared what lurked within this ancient tower. After word gets out that a brave adventurer has defeated the danger, two hunters decide it's time.
They turned the tower into their own home, allowing travelers to take a break, all at a fraction of the cost.
Stay the night, the next update will include a shop, and now you can get a place to sleep for free!
The hero not only cleared the tower of danger, but also left the gangster checkpoint unprotected. To make the location of Falkreath Station safer, Jarl ordered the Guard to take checkpoints and keep an eye on the roads. The checkpoint was officially renamed Pinewatch Checkpoint.
Author's Note
I'm trying to use the Fort Takeovers mod to make light changes to forts and such places to make them more immersive.
So far I haven't really done an overhaul, but once I have a lot of it I may start making a full version. The current version will become the Lite version.
If you have any suggestions for a location to remodel, or any changes to your current location, please contact me, I'd love to hear about it.
Doesn't mean I'll do it, but you'll know.
This module requires Fort Takeovers from Apocrypher00.
Thanks
The Fort Takeovers Framework's Apocrypher00!
——————————————————————————————————————
Skyrim Realistic Conquering All-In-One Pack Released!
This release of SRC contains two seperate locations! Peak's Shade Tower and the bandit checkpoint to the north.
Clearing Peak's Shade Tower turns the location in to a resting place for travelers. To maintain the safety of this location, you should also clear the checkpoint to the north. After clearing this location of it's bandits, it will turn into a Falkreath Hold owned checkpoint called Pinewatch Checkpoint (named after the famous secret bandit lair).
Lore
Peak's Shade Tower has been unsafe for way to long. The people of Falkreath and travelers have always been afraid of what was lurking in this ancient tower. After news reached of a brave adventurer who defeated the danger, two hunters decided it was time for peace.
They turned the tower into their home, allowing travelers to rest, for a small fee ofcourse.
Staying overnight and a shop will be included in the next update, for now you can get a place to sleep for free!
Not only did the hero clear the tower of it's dangers, but he also left the bandit checkpoint unguarded. In an attempt to make Falkreath Hold a safer place, the Jarl ordered the guard to take the Checkpoint and keep an eye on the road. The checkpoint was officially renamed Pinewatch Checkpoint.
Note from the author
I'm trying to make lightweight changes to forts and such places to become more immersive using the Fort Takeovers mod.
As of now I am not really making overhauls, but once I have done quite a few, I might start making Full version. The current versions would become Lite versions.
If you have any suggestions for locations to makeover, or changes to the current locations, please contact me, I am eager to listen.
Doesn't mean I will do it but you know, we'll see.
This mod NEEDS Fort Takeovers by Apocrypher00 …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.