Skyrim Camp SSE

by fiskin1·v1.0·Updated 2018-08-02

Official port from Oldrim to Skyrim camp in SSE. Added 30 campsites in Skyrim. But she's not required.

Screenshots 7 screenshots

About this mod Machine translation

Official port from Oldrim to Skyrim camp in SSE. Added 30 campsites in Skyrim. But she's not required.

This is the official port of Skyrim Camp, from original Skyrim to SSE, and from Jet 4571 to SSE. He gave me full permission to port and modify it. Thank you so much for allowing me to do this! For design, scripting, and implementation, all credits transfer to JET 4571. The original mod can be found here:

horizon camp

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All .esp's are run through CK and saved in 44. I also ran the jujube water repair script and it cleaned up 40 records, so players and users of reality water 2 by isoku shouldn't have any issues. Please read below for all important information about changes and compatibility. This is a direct port from Oldrim and is provided as is. Don't ask for support from JET 4571. Any support for this mod will be provided by me. I'm allowed to modify the original file for a specific reason. Please read the information below.

Related information:

I included 4 in the port. Specifically:

Camp in Skyrim SSE: Normal master file, map markers are visible when running the game and can be reached quickly immediately.

Camp in the Sky Hidden Map Marker SSE: Hidden map marker so you have to discover the camp. Only use one version.

Skyrim Camp, SSE, non-CRF: Install this file if you are not using the cutting room floor.

Skyrim Camp, SSE, non-CRF, HMM: Like normal hidden map markers, you don't use the cutting room floor. Only use one version.

Important information 1:

One of the campsites was in the original model and had to be removed as it was occupying the same space as Ballyduck Farm, with the addition of Altsmoor's Mod Cutting Room Floor. Since a lot of players, myself included, use this mod, I removed it as a long list of posts was added to the POST section of the Oldrim page stating that neither Altsmoor nor JET 4571 will move or modify any of the items in their respective mods.

Under no circumstances should Altsmer move his Ballyduck Farm! I wouldn't ask him to do this because I think it's disrespectful and I have a lot of respect for him as a mod author. That's why I took the time to give the other 2, especially players a chance not to use CRF. Please do not request a version where I place campsites near or near Ballyduck Farm, in the main version for CRF users. In my opinion, there are many other campsites in the world to discover, and taking one away doesn't make that big of a difference. If you want to move the campground yourself for personal use in CK, go for it, but do not upload a modified version of the file to another site or here. I have specific permissions from jet 4571 to port and modify SSE. If anyone violates this rule, it will be reported immediately to the moderators. If you would like to move camp and post it here as an optional file, please give me an afternoon and I will be more than happy to upload it as an optional file and give the modem full credit for taking the time to include it in the original version of camp. Thank you for your cooperation and understanding.

Important information 2:

Since this mod adds many camps to the world, many other mods that add items and places to the world may conflict with this mod. Everyone's load order is different and this should be taken into consideration when installing this module. Please consider this before submitting a bug report. Currently, the only mods being converted to SSE that may conflict with this mod are:

Maid II - Deception

whitlan forest

Legendary City-Pacific Arena-Tianbian Frontier Fortress

Forgotten Gates Modification (Perhaps, users of this mod will have to confirm this)

I won't be doing any compatibility patches for these mods since I don't use them at all. If anyone wants to find a mod patch for these mods or any other player that is causing compatibility issues, then I will be more than happy to give that pl …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Skyrim营地 SSE
File size
11.6 MiB