Skyrace - realistic multi-racial
Skyrace is a race mod designed to make playable races more realistic. Perfect for role-playing, immersion and survival.
Screenshots 1 screenshots
About this mod Machine translation
Skyrace is a race mod designed to make playable races more realistic. Perfect for role-playing, immersion and survival.
If you like race bikes that add fascinating new abilities and extreme magical features, then this might not be for you. However, if you like tough challenges, harsh survival gameplay and a more realistic approach overall, then this is probably a mode that suits your tastes.
This mode is essentially Skyrace II, with many improved features and overall cleaner performance and compatibility compared to the previous issue.
General characteristics include...
Different races regenerate at different rates with different statistics.
Health regeneration for all races has been significantly reduced.
When you start the game, you don't know any magic spells, regardless of your race.
Each time you add more weight, you now gain one point, unlike in the vanilla game, where you would receive five points.
If you wear clothing or armor in the water, you will be hindered while swimming.
Compared to the vanilla game, you can spend half the time submerged in the water before drowning.
Nord
The citizens of Horizon, they are all tall and white-haired. Nords are strong and tough, known for their ability to withstand the cold. They are extremely talented warriors, especially those with two-handed weapons.
Start healthy: 120
Regeneration: 0.1
Start Magicka: 50
Regeneration: 0.5
Starting Stamina: 110
Regeneration: 5.0
Base load capacity: 70
Unarmed damage: 8
emperor
The natives of Cyrodiil proved to be shrewd diplomats and businessmen. They are good at combat and magic. No matter where gold coins are found, the Imperial Army always seems to find more.
Starting health: 100
Regeneration: 0.1
Start Magicka: 80
Regeneration: 1.0
Starting Stamina: 110
Regeneration: 5.0
Base load capacity: 50
Unarmed damage: 4
Red Guards
The most talented warriors in Tamir, the Red Guards of Hammerfeld have a tough constitution and a natural resistance to poison.
Start healthy: 110
Regeneration: 0.1
Start Magicka: 50
Regeneration: 0.5
Starting Stamina: 140
Regeneration: 7.0
Base load capacity: 60
Unarmed damage: 6
Bretton
In addition to their quick and keen mastery of magic, even the humblest Bretons of High Rock can boast a resistance to magic. Bretons can summon the power of dragonflies to absorb spells.
Starting health: 100
Regeneration: 0.1
Start Magicka: 120
Regeneration: 2.0
Starting Stamina: 80
Regeneration: 4.0
Base load capacity: 50
Unarmed damage: 4
High ELF
Also known as "Almer" on their home island of Somerset, the High Elves are the most gifted of all races in the arcane arts. They can summon their innate powers to quickly regenerate Magicka.
Starting health: 100
Regeneration: 0.1
Start Magicka: 120
Regeneration: 4.0
Starting Stamina: 110
Regeneration: 7.0
Base load capacity: 50
Unarmed damage: 4
WoodELF
Also known as the "Bosmer", a tribe of the western Valenwood Forest, the Wood Elves are adept at scouting and thieves, and are among the better archers in all of Tamir. They are naturally resistant to poisons and disease. They can command animals to fight for them.
Starting health: 100
Regeneration: 0.1
Start Magicka: 90
Regeneration: 2.0
Starting Stamina: 140
Regeneration: 8.0
Base load capacity: 50
Unarmed damage: 4
Dark ELF
Also known as "Dunmer", the Dark Elves are famous for their invisibility and magical skills in the future of their homeland. They are also naturally resistant to fire.
Starting health: 100
Regeneration: 0.1
Start Magicka: 110
Regeneration: 2.0
Starting Stamina: 110
Regeneration: 5.0
Base load capacity: 50
Unarmed damage: 4
orc
Among the people of Crossgarion and the Dragontail Mountains, orc smiths are valued for their craft. The heavily armored Orc troops are among the finest in the Imperium and are formidable when using their berserker rage.
Starting Health: 150
Regeneration: 0.2
Start Magicka: 50
Regeneration: 0.1
Starting Stamina: 120
Regeneration: 6.0
Base load …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.